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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 武器 - 物品常量
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/// </summary>
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[CreateAssetMenu(menuName = "MuHua/物品系统/武器")]
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public class WeaponConst : EquipmentConst {
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/// <summary> 武器类型 </summary>
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public WeaponType type;
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/// <summary> 武器类别 </summary>
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public string category;
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public override InventoryItem To() {
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Equipment item = new Equipment();
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item.name = name;
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item.sprite = sprite;
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item.type = $"{type}/{category}";
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return item;
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}
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}
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