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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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using MuHua;
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/// <summary>
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/// UI装备插槽
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/// </summary>
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public class UIEquipmentSlot : ModuleUIPanel, InventoryDrag {
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public EquipmentSlot value;
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public Label CountLabel => Q<Label>("Count");
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public VisualElement Image => Q<VisualElement>("Image");
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public int Count => 1;
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public InventoryItem Item => value.item;
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public VisualElement Anchor => element;
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public UIEquipmentSlot(VisualElement element) : base(element) {
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element.RegisterCallback<MouseDownEvent>(MouseDownEvent);
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element.RegisterCallback<MouseOverEvent>(MouseOverEvent);
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element.RegisterCallback<MouseLeaveEvent>(MouseLeaveEvent);
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element.RegisterCallback<ClickEvent>(ClickEvent);
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}
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private void MouseDownEvent(MouseDownEvent evt) {
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UIPopupManager.I.inventoryDrag.Settings(this);
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Image.EnableInClassList("equipment-image-drag", true);
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}
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private void MouseOverEvent(MouseOverEvent evt) {
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if (!Verify()) { return; }
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UIPopupManager.I.inventoryDrag.EnterContainer(this);
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}
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private void MouseLeaveEvent(MouseLeaveEvent evt) {
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UIPopupManager.I.inventoryDrag.ExitContainer(this);
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}
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private void ClickEvent(ClickEvent evt) {
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// Debug.Log("sss");
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}
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public void Settings(EquipmentSlot value) {
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this.value = value;
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UpdatePreview();
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}
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public void Settings(InventoryItem item, int count) {
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value.Settings(item);
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UpdatePreview();
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}
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public void Cancel() {
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Image.EnableInClassList("equipment-image-drag", false);
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}
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private void UpdatePreview() {
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Sprite sprite = value == null || value.item == null ? null : value.item.sprite;
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Image.style.backgroundImage = new StyleBackground(sprite);
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}
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private bool Verify() {
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InventoryDrag container = UIPopupManager.I.inventoryDrag.container;
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if (container == null) { return false; }
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if (container.Item is Equipment equipment) { return value.verify.Invoke(equipment); }
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return false;
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}
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}
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