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@@ -9,40 +9,40 @@ using UnityEngine;
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/// </summary>
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public class BattleQueue {
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/// <summary> 执行队列 </summary>
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public Queue<BattleCharacter> queue = new Queue<BattleCharacter>();
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public Queue<DataCombatRole> queue = new Queue<DataCombatRole>();
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/// <summary> 战斗合集 </summary>
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public List<BattleCharacter> characters = new List<BattleCharacter>();
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public List<DataCombatRole> characters = new List<DataCombatRole>();
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/// <summary> 添加角色 </summary>
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public void Add(List<BattleCharacter> list) {
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public void Add(List<DataCombatRole> list) {
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characters.AddRange(list);
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}
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/// <summary> 添加角色 </summary>
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public void Add(BattleCharacter character) {
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public void Add(DataCombatRole character) {
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characters.Add(character);
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}
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/// <summary> 遍历角色 </summary>
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public void ForEach(Action<BattleCharacter> action) {
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public void ForEach(Action<DataCombatRole> action) {
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characters.ForEach(action);
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}
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// /// <summary> 排序:大到小 </summary>
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public void OrderByDescending(Func<BattleCharacter, int> func) {
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public void OrderByDescending(Func<DataCombatRole, int> func) {
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characters = characters.OrderByDescending(func).ToList();
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}
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/// <summary> 根据条件查询元素 </summary>
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public List<BattleCharacter> Where(Func<BattleCharacter, bool> predicate) {
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public List<DataCombatRole> Where(Func<DataCombatRole, bool> predicate) {
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return characters.Where(predicate).ToList();
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}
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/// <summary> 根据条件查询第一个匹配的元素 </summary>
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public BattleCharacter FirstOrDefault(Func<BattleCharacter, bool> predicate) {
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public DataCombatRole FirstOrDefault(Func<DataCombatRole, bool> predicate) {
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return characters.FirstOrDefault(predicate);
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}
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/// <summary> 更新队列 </summary>
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public void UpdateQueue() {
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queue = new Queue<BattleCharacter>(characters);
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queue = new Queue<DataCombatRole>(characters);
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}
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/// <summary> 取出一个 </summary>
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public bool Dequeue(out BattleCharacter battle) {
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public bool Dequeue(out DataCombatRole battle) {
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battle = queue.Count > 0 ? queue.Dequeue() : null;
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return battle != null;
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}
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