This commit is contained in:
MuHua-123
2025-07-25 17:46:56 +08:00
parent 36c827fd24
commit b6adf24ff1
21 changed files with 326 additions and 184 deletions
@@ -15,6 +15,10 @@ public static class CharacterDictionary {
character.profession = ProfessionTool.Wizard();
character.profession.Initial(character);
character.equipment = new DataEquipment();
// 装备法杖
character.equipment.Wear(WeaponDictionary.Weapon302(), out DataWear old1);
// 装备法袍
character.equipment.Wear(ArmorDictionary.Armor101(), out DataWear old2);
return character;
}
/// <summary> 托尔吉 兽人 战士 </summary>
@@ -26,6 +30,11 @@ public static class CharacterDictionary {
character.profession = ProfessionTool.Warrior();
character.profession.Initial(character);
character.equipment = new DataEquipment();
// 装备木棒和木盾
character.equipment.Wear(WeaponDictionary.Weapon201(), out DataWear old1);
character.equipment.Wear(WeaponDictionary.Weapon401(), out DataWear old2);
// 装备板甲
character.equipment.Wear(ArmorDictionary.Armor401(), out DataWear old3);
return character;
}
/// <summary> 格伦布林 矮人 牧师 </summary>
@@ -37,6 +46,11 @@ public static class CharacterDictionary {
character.profession = ProfessionTool.Cleric();
character.profession.Initial(character);
character.equipment = new DataEquipment();
// 装备木棒和木盾
character.equipment.Wear(WeaponDictionary.Weapon201(), out DataWear old1);
character.equipment.Wear(WeaponDictionary.Weapon401(), out DataWear old2);
// 装备链甲
character.equipment.Wear(ArmorDictionary.Armor301(), out DataWear old3);
return character;
}
}
@@ -0,0 +1,28 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 战斗角色 - 工具
/// </summary>
public static class CombatRoleTool {
#region
/// <summary> 初始角色 </summary>
public static void Initial(this DataCombatRole role) {
AttributeTool.Cover(role, role.character);
role.name = role.character.name;
role.level = role.character.Level;
role.hitPoint = new Vector2Int(role.character.HitPoint, role.character.HitPoint);
role.armorClass = role.character.ArmorClass;
role.weapon1 = role.character.equipment.weapon1;
role.weapon2 = role.character.equipment.weapon2;
}
/// <summary> 设置队伍 </summary>
public static void Settings(this DataCombatRole role, int team, int position) {
role.team = team;
role.position = position;
}
#endregion
}
@@ -0,0 +1,11 @@
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