修复BUG
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 装备插槽
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/// </summary>
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public class EquipmentSlot {
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/// <summary> 名字 </summary>
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public string name;
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/// <summary> 物品 </summary>
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public Equipment item;
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/// <summary> 装备验证 </summary>
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public Func<Equipment, bool> verify;
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public EquipmentSlot(EquipmentSlotType slot, Func<Equipment, bool> verify) {
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name = slot.ToString();
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this.verify = verify;
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}
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/// <summary> 设置 </summary>
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public void Settings(InventoryItem item) {
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if (item is Equipment equipment) { this.item = equipment; }
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else { this.item = null; }
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}
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}
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