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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 装备品级
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/// </summary>
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public enum EquipmentRarity {
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/// <summary> 普通装备(白) 无词条 </summary>
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普通级,
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/// <summary> 精良装备(蓝) 词条数 1 - 10 完全随机 </summary>
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精良级,
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/// <summary> 稀有装备(紫) 词条数 4 - 8 保底4词条 </summary>
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稀有级,
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/// <summary> 传奇装备(黄) 词条数 4 - 8 固定4词条 </summary>
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传奇级,
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/// <summary> 传说装备(橙) 固定强力词条 </summary>
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传说级,
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 4baf27d75ac05b64a94c8f7ee500c886
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,19 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 武器类型
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/// </summary>
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public enum WeaponCategory {
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剑 = 0,
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刀 = 1,
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锤 = 2,
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弓 = 3,
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弩 = 4,
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盾牌 = 10,
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魔杖 = 11,
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法杖 = 12,
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斧头 = 13,
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 97b7b6833ffe67343981c298faab084f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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@@ -3,7 +3,7 @@ using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 武器类型
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/// 武器分类
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/// </summary>
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public enum WeaponType {
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单手 = 0,
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@@ -6,5 +6,8 @@ using UnityEngine;
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/// 装备 - 物品常量
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/// </summary>
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public class EquipmentConst : InventoryItemConst {
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/// <summary> 装备等级 </summary>
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public int level;
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/// <summary> 装备品级 </summary>
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public EquipmentRarity rarity;
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}
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@@ -7,10 +7,10 @@ using UnityEngine;
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/// </summary>
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[CreateAssetMenu(menuName = "MuHua/物品系统/武器")]
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public class WeaponConst : EquipmentConst {
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/// <summary> 武器类型 </summary>
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/// <summary> 武器分类 </summary>
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public WeaponType type;
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/// <summary> 武器类别 </summary>
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public string category;
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/// <summary> 武器类型 </summary>
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public WeaponCategory category;
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public override InventoryItem To() {
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Equipment item = new Equipment();
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