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@@ -7,10 +7,10 @@ using UnityEngine;
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/// </summary>
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[CreateAssetMenu(menuName = "MuHua/物品系统/武器")]
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public class WeaponConst : EquipmentConst {
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/// <summary> 武器类型 </summary>
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/// <summary> 武器分类 </summary>
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public WeaponType type;
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/// <summary> 武器类别 </summary>
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public string category;
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/// <summary> 武器类型 </summary>
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public WeaponCategory category;
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public override InventoryItem To() {
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Equipment item = new Equipment();
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