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@@ -9,21 +9,45 @@ using MuHua;
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/// </summary>
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public class UIEquipment : ModuleUIPanel {
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public VisualElement EquipmentSlot1 => Q<VisualElement>("EquipmentSlot1");// 主手
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public VisualElement EquipmentSlot2 => Q<VisualElement>("EquipmentSlot2");// 副手
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public VisualElement EquipmentSlot3 => Q<VisualElement>("EquipmentSlot3");// 衣服
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public VisualElement EquipmentSlot4 => Q<VisualElement>("EquipmentSlot4");// 项链
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public VisualElement EquipmentSlot5 => Q<VisualElement>("EquipmentSlot5");// 戒指1
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public VisualElement EquipmentSlot6 => Q<VisualElement>("EquipmentSlot6");// 戒指2
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public VisualElement EquipmentSlot7 => Q<VisualElement>("EquipmentSlot7");// 手镯1
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public VisualElement EquipmentSlot8 => Q<VisualElement>("EquipmentSlot8");// 手镯2
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public VisualElement EquipmentSlot9 => Q<VisualElement>("EquipmentSlot9");// 头盔
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public VisualElement EquipmentSlot10 => Q<VisualElement>("EquipmentSlot10");// 手套
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public VisualElement EquipmentSlot11 => Q<VisualElement>("EquipmentSlot11");// 腰带
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public VisualElement EquipmentSlot12 => Q<VisualElement>("EquipmentSlot12");// 鞋子
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public Equipment equipment;
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/// <summary> 插槽字典 </summary>
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public Dictionary<string, UIEquipmentSlot> dictionary = new Dictionary<string, UIEquipmentSlot>();
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public UIEquipment(VisualElement element) : base(element) {
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InitialSlot(1, SlotType.主手);
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InitialSlot(2, SlotType.副手);
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InitialSlot(3, SlotType.上衣);
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InitialSlot(4, SlotType.项链);
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InitialSlot(4, SlotType.戒指1);
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InitialSlot(4, SlotType.戒指2);
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InitialSlot(4, SlotType.手镯1);
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InitialSlot(4, SlotType.手镯2);
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InitialSlot(4, SlotType.头盔);
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InitialSlot(4, SlotType.手套);
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InitialSlot(4, SlotType.腰带);
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InitialSlot(4, SlotType.鞋子);
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}
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public void Dispose() {
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}
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public void Settings(Equipment equipment) {
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if (this.equipment != null) { Dispose(); }
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this.equipment = equipment;
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if (equipment == null) { return; }
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foreach (var item in dictionary) {
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if (!equipment.ContainsKey(item.Key)) { continue; }
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EquipmentSlot slot = equipment[item.Key];
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item.Value.Settings(slot);
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}
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}
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private void InitialSlot(int index, SlotType type) {
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VisualElement element = Q<VisualElement>($"EquipmentSlot{index}");
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UIEquipmentSlot uiSlot = new UIEquipmentSlot(element);
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dictionary.Add(type.ToString(), uiSlot);
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}
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}
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/// <summary>
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@@ -51,6 +75,7 @@ public class UIEquipmentSlot : ModuleUIPanel, DragContainer {
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Image.EnableInClassList("equipment-image-drag", true);
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}
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private void MouseOverEvent(MouseOverEvent evt) {
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if (!Verify()) { return; }
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UIPopupManager.I.dragItem.EnterContainer(this);
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}
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private void MouseLeaveEvent(MouseLeaveEvent evt) {
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@@ -64,24 +89,22 @@ public class UIEquipmentSlot : ModuleUIPanel, DragContainer {
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this.value = value;
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UpdatePreview();
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}
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public void Settings(DataItem item, int count) {
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value.Settings(item, count);
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UpdatePreview();
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}
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public void Cancel() {
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Image.EnableInClassList("equipment-image-drag", false);
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}
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public void Exchange(DragContainer container) {
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int count = container.Count;
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DataEquipment item = container.Item as DataEquipment;
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if (container is UIInventory.UIItem inventoryItem) {
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inventoryItem.value.Settings(value.item, 1);
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inventoryItem.UpdatePreview();
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}
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value.item = item;
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UpdatePreview();
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}
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private void UpdatePreview() {
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Sprite sprite = value == null || value.item == null ? null : value.item.sprite;
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Image.style.backgroundImage = new StyleBackground(sprite);
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}
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private bool Verify() {
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DragContainer container = UIPopupManager.I.dragItem.container;
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if (container == null) { return false; }
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if (container.Item is DataEquipment equipment) { return value.Verify(equipment); }
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return false;
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}
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}
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