This commit is contained in:
MuHua-123
2025-09-05 18:02:13 +08:00
parent 9a20ee8ac5
commit f7fab248d4
53 changed files with 1499 additions and 64 deletions
@@ -0,0 +1,38 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 相机控制器
/// </summary>
public abstract class CameraController : MonoBehaviour {
/// <summary> 位置 </summary>
public abstract Vector3 Position { get; set; }
/// <summary> 正向 </summary>
public abstract Vector3 Forward { get; set; }
/// <summary> 右向 </summary>
public abstract Vector3 Right { get; set; }
/// <summary> 旋转 </summary>
public abstract Vector3 EulerAngles { get; set; }
/// <summary> 视野 </summary>
public abstract float VisualField { get; set; }
/// <summary> 初始化 </summary>
public virtual void Initial() {
ModuleCamera.OnCameraMode += ModuleCamera_OnCameraMode;
}
/// <summary> 释放 </summary>
public virtual void Release() {
ModuleCamera.OnCameraMode -= ModuleCamera_OnCameraMode;
}
/// <summary> 相机模式 </summary>
public abstract void ModuleCamera_OnCameraMode(EnumCameraMode mode);
/// <summary> 重置相机 </summary>
public abstract void ResetCamera();
/// <summary> 屏幕坐标转换世界坐标 </summary>
public virtual Vector3 ScreenToWorldPosition(Vector3 screenPosition) {
throw new System.NotImplementedException();
}
}
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@@ -0,0 +1,61 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 移轴 - 相机
/// </summary>
public class CameraAxis : CameraController {
public Camera mainCamera;
public Camera Screenshot;
[HideInInspector]
public RenderTexture renderTexture;
private float originalVisualField;
private Vector3 originalPosition;
private Vector3 originalEulerAngles;
public override Vector3 Position {
get => transform.position;
set => transform.position = value;
}
public override Vector3 Forward {
get => mainCamera.transform.forward;
set => mainCamera.transform.forward = value;
}
public override Vector3 Right {
get => mainCamera.transform.right;
set => mainCamera.transform.right = value;
}
public override Vector3 EulerAngles {
get => transform.eulerAngles;
set => transform.eulerAngles = value;
}
public override float VisualField {
get => mainCamera.transform.localPosition.z;
set => mainCamera.transform.localPosition = new Vector3(0, 0, value);
}
public override void Initial() {
base.Initial();
originalPosition = Position;
originalEulerAngles = EulerAngles;
originalVisualField = VisualField;
renderTexture = new RenderTexture(1920, 1080, 16, RenderTextureFormat.ARGB32);
Screenshot.targetTexture = renderTexture;
}
public override void ModuleCamera_OnCameraMode(EnumCameraMode mode) {
gameObject.SetActive(mode == EnumCameraMode.Axis);
if (mode == EnumCameraMode.Axis) { ModuleCamera.CurrentCamera = this; }
}
public override void ResetCamera() {
// if (!Utilities.FindObject(out MonoSceneSettings settings)) { return; }
// Position = settings.initialPosition.position;
// EulerAngles = settings.initialPosition.eulerAngles;
// VisualField = settings.visualField.localPosition.z;
}
}
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@@ -0,0 +1,43 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 默认 - 相机
/// </summary>
public class CameraDefault : CameraController {
public Camera mainCamera;
public override Vector3 Position {
get => transform.position;
set => transform.position = value;
}
public override Vector3 Forward {
get => mainCamera.transform.forward;
set => mainCamera.transform.forward = value;
}
public override Vector3 Right {
get => mainCamera.transform.right;
set => mainCamera.transform.right = value;
}
public override Vector3 EulerAngles {
get => transform.eulerAngles;
set => transform.eulerAngles = value;
}
public override float VisualField {
get => throw new System.NotImplementedException();
set => throw new System.NotImplementedException();
}
public override void ModuleCamera_OnCameraMode(EnumCameraMode mode) {
gameObject.SetActive(mode == EnumCameraMode.None);
if (mode == EnumCameraMode.None) { ModuleCamera.CurrentCamera = this; }
}
public override void ResetCamera() {
// if (!Utilities.FindObject(out SettingsScene settings)) { return; }
// transform.position = settings.InitialPosition.position;
// transform.eulerAngles = settings.InitialPosition.eulerAngles;
}
}
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@@ -0,0 +1,47 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MuHua;
/// <summary>
/// 相机模块
/// </summary>
public class ModuleCamera : ModuleSingle<ModuleCamera> {
/// <summary> 当前相机 </summary>
public static CameraController CurrentCamera;
/// <summary> 相机模式事件 </summary>
public static event Action<EnumCameraMode> OnCameraMode;
/// <summary> 设置相机模式 </summary>
public static void Settings(EnumCameraMode mode, bool isReset = true) {
OnCameraMode?.Invoke(mode);
if (isReset) { I.ResetCamera(); }
}
public List<CameraController> cameras;
protected override void Awake() {
NoReplace();
cameras.ForEach(obj => obj.Initial());
}
private void OnDestroy() => cameras.ForEach(obj => obj.Release());
/// <summary> 重置相机 </summary>
public void ResetCamera() => cameras.ForEach(obj => obj.ResetCamera());
}
/// <summary>
/// 相机模式
/// </summary>
public enum EnumCameraMode {
None,// 无
Axis,// 移轴相机
// FreeEdit,// 自由编辑
// ThirdPerson,// 第三人称
}
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