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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 默认 - 相机
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/// </summary>
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public class CameraDefault : CameraController {
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public Camera mainCamera;
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public override Vector3 Position {
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get => transform.position;
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set => transform.position = value;
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}
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public override Vector3 Forward {
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get => mainCamera.transform.forward;
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set => mainCamera.transform.forward = value;
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}
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public override Vector3 Right {
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get => mainCamera.transform.right;
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set => mainCamera.transform.right = value;
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}
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public override Vector3 EulerAngles {
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get => transform.eulerAngles;
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set => transform.eulerAngles = value;
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}
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public override float VisualField {
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get => throw new System.NotImplementedException();
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set => throw new System.NotImplementedException();
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}
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public override void ModuleCamera_OnCameraMode(EnumCameraMode mode) {
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gameObject.SetActive(mode == EnumCameraMode.None);
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if (mode == EnumCameraMode.None) { ModuleCamera.CurrentCamera = this; }
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}
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public override void ResetCamera() {
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// if (!Utilities.FindObject(out SettingsScene settings)) { return; }
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// transform.position = settings.InitialPosition.position;
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// transform.eulerAngles = settings.InitialPosition.eulerAngles;
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}
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}
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