Compare commits
10 Commits
7007bfaf19
..
main
| Author | SHA1 | Date | |
|---|---|---|---|
| 6891f43baa | |||
| 4c5b91c530 | |||
| 6cc52ca4c8 | |||
| 627165e519 | |||
| ef918588f5 | |||
| 7c6acc5fa2 | |||
| 64938f1137 | |||
| 28c121f6d9 | |||
| 089651f7ab | |||
| 21959b46e1 |
@@ -9,25 +9,7 @@ using MuHua;
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|||||||
/// </summary>
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/// </summary>
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||||||
public class InputMenu : InputControl {
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public class InputMenu : InputControl {
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private UIMenuPanel menu;
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// private UIMenuPanel menu;
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private void Start() {
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ShortcutMenu.I.Add("测试1/测试11", () => { Debug.Log("测试1/测试11"); });
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ShortcutMenu.I.Add("测试1/测试12", () => { Debug.Log("测试1/测试12"); });
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||||||
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ShortcutMenu.I.Add("删除测试5", () => {
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ShortcutMenu.I.Remove("测试5");
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});
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ShortcutMenu.I.Add("删除测试51", () => {
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ShortcutMenu.I.Remove("测试5/测试51");
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});
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ShortcutMenu.I.Add("删除测试52", () => {
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ShortcutMenu.I.Remove("测试5/测试52");
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});
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ShortcutMenu.I.Add("测试5/测试51", () => { Debug.Log("测试51"); });
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ShortcutMenu.I.Add("测试5/测试52", () => { Debug.Log("测试52"); });
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}
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protected override void ModuleInput_OnInputMode(InputMode mode) {
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protected override void ModuleInput_OnInputMode(InputMode mode) {
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// throw new System.NotImplementedException();
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// throw new System.NotImplementedException();
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@@ -37,11 +19,16 @@ public class InputMenu : InputControl {
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/// <summary> 鼠标左键 </summary>
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/// <summary> 鼠标左键 </summary>
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public void OnMouseLeft(InputValue inputValue) {
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public void OnMouseLeft(InputValue inputValue) {
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if (inputValue.isPressed) return;
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if (inputValue.isPressed) return;
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ShortcutMenu.I.Close();
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// UIShortcutMenu.I.Close();
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}
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}
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/// <summary> 鼠标右键 </summary>
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/// <summary> 鼠标右键 </summary>
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public void OnMouseRight(InputValue inputValue) {
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public void OnMouseRight(InputValue inputValue) {
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ShortcutMenu.I.Open();
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// UIShortcutMenu.I.Add("测试1/测试11", () => { Debug.Log("测试1/测试11"); });
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// UIShortcutMenu.I.Add("测试1/测试12", () => { Debug.Log("测试1/测试12"); });
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// UIShortcutMenu.I.Add("测试2", () => { Debug.Log("测试2"); });
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// UIShortcutMenu.I.Open();
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}
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}
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#endregion
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#endregion
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}
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}
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@@ -1,5 +1,5 @@
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|||||||
fileFormatVersion: 2
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fileFormatVersion: 2
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guid: c22eaed15bf06ed44ac6ed66f7a6487c
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folderAsset: yes
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folderAsset: yes
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DefaultImporter:
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DefaultImporter:
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externalObjects: {}
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externalObjects: {}
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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assetBundleName:
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assetBundleVariant:
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Binary file not shown.
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After Width: | Height: | Size: 398 B |
@@ -0,0 +1,140 @@
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fileFormatVersion: 2
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guid: 556aa0a60c7c1b947a80bd5f89e13850
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TextureImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 13
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|
mipmaps:
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sRGBTexture: 1
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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convertToNormalMap: 0
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externalNormalMap: 0
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heightScale: 0.25
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normalMapFilter: 0
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flipGreenChannel: 0
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streamingMipmaps: 0
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nPOTScale: 0
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lightmap: 0
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compressionQuality: 50
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spriteMode: 1
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 1
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spriteTessellationDetail: -1
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textureType: 8
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textureShape: 1
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singleChannelComponent: 0
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flipbookRows: 1
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flipbookColumns: 1
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maxTextureSizeSet: 0
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compressionQualitySet: 0
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textureFormatSet: 0
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ignorePngGamma: 0
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applyGammaDecoding: 0
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swizzle: 50462976
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||||||
|
cookieLightType: 0
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||||||
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platformSettings:
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||||||
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- serializedVersion: 3
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
|
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|
overridden: 0
|
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|
ignorePlatformSupport: 0
|
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|
androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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||||||
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- serializedVersion: 3
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buildTarget: Standalone
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|
maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
|
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|
buildTarget: WebGL
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|
maxTextureSize: 2048
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|
resizeAlgorithm: 0
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|
textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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|
overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
|
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|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
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|
- serializedVersion: 3
|
||||||
|
buildTarget: Android
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|
maxTextureSize: 2048
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||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
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|
textureCompression: 1
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|
compressionQuality: 50
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|
crunchedCompression: 0
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allowsAlphaSplitting: 0
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|
overridden: 0
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|
ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
|
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|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
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|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
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||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
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internalID: 0
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vertices: []
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indices:
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edges: []
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weights: []
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secondaryTextures: []
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nameFileIdTable: {}
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mipmapLimitGroupName:
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pSDRemoveMatte: 0
|
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|
userData:
|
||||||
|
assetBundleName:
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||||||
|
assetBundleVariant:
|
||||||
@@ -12,7 +12,7 @@ public class ShortcutMenu : Module<ShortcutMenu> {
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|||||||
public List<ShortcutMenuItem> menuItems = new List<ShortcutMenuItem>();
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public List<ShortcutMenuItem> menuItems = new List<ShortcutMenuItem>();
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/// <summary> 打开菜单 </summary>
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/// <summary> 打开菜单 </summary>
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public void Open() => UIShortcutMenu.I?.Open();
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public void Open() => UIShortcutMenu.I?.Open(UIShortcutMenu.I.MousePosition, menuItems);
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/// <summary> 关闭菜单 </summary>
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/// <summary> 关闭菜单 </summary>
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public void Close() => UIShortcutMenu.I?.Close();
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public void Close() => UIShortcutMenu.I?.Close();
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||||||
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@@ -4,7 +4,7 @@ using System.Collections.Generic;
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|||||||
using UnityEngine;
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using UnityEngine;
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||||||
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||||||
/// <summary>
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/// <summary>
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||||||
/// 快捷菜单项目
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/// 菜单项目
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||||||
/// </summary>
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/// </summary>
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||||||
public class ShortcutMenuItem {
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public class ShortcutMenuItem {
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/// <summary> 名称 </summary>
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/// <summary> 名称 </summary>
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@@ -17,6 +17,8 @@ public class UIShortcutMenu : ModuleUISingle<UIShortcutMenu> {
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/// <summary> 控件列表 </summary>
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/// <summary> 控件列表 </summary>
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public static List<UIControl> controls = new List<UIControl>();
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public static List<UIControl> controls = new List<UIControl>();
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public Vector3 MousePosition => UITool.GetMousePosition(Element);
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public override VisualElement Element => root.Q<VisualElement>("ShortcutMenu");
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public override VisualElement Element => root.Q<VisualElement>("ShortcutMenu");
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||||||
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protected override void Awake() => NoReplace(false);
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protected override void Awake() => NoReplace(false);
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@@ -26,11 +28,10 @@ public class UIShortcutMenu : ModuleUISingle<UIShortcutMenu> {
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private void OnDestroy() => controls.ForEach(control => control.Dispose());
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private void OnDestroy() => controls.ForEach(control => control.Dispose());
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||||||
/// <summary> 打开菜单 </summary>
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/// <summary> 打开菜单 </summary>
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public void Open() {
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public void Open(Vector3 position, List<ShortcutMenuItem> datas) {
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Close();
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Close();
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Vector3 position = UITool.GetMousePosition(Element);
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UIMenuPanel menuPanel = Create();
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UIMenuPanel menuPanel = Create();
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menuPanel.Settings(position, ShortcutMenu.I.menuItems);
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menuPanel.Settings(position, datas);
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}
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}
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/// <summary> 关闭菜单 </summary>
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/// <summary> 关闭菜单 </summary>
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||||||
public void Close() {
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public void Close() {
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||||||
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|||||||
@@ -3,7 +3,10 @@ guid: 422a458e7229d6b4a8fff66af1840238
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|||||||
MonoImporter:
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MonoImporter:
|
||||||
externalObjects: {}
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externalObjects: {}
|
||||||
serializedVersion: 2
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serializedVersion: 2
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||||||
defaultReferences: []
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defaultReferences:
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||||||
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- document: {instanceID: 0}
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||||||
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- MenuPanel: {fileID: 9197481963319205126, guid: 5034a86c1b336b644968fdb3be5f851a, type: 3}
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||||||
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- MenuTemplate: {fileID: 9197481963319205126, guid: 1ee167986f6e9a840a45450b4b6adfc2, type: 3}
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||||||
executionOrder: 0
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executionOrder: 0
|
||||||
icon: {instanceID: 0}
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icon: {instanceID: 0}
|
||||||
userData:
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userData:
|
||||||
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|||||||
@@ -4,6 +4,7 @@
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|||||||
flex-grow: 0;
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flex-grow: 0;
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||||||
width: 100%;
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width: 100%;
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||||||
height: 25px;
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height: 25px;
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||||||
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align-items: center;
|
||||||
}
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}
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||||||
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||||||
.menu-unit:hover {
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.menu-unit:hover {
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||||||
@@ -16,10 +17,10 @@
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|||||||
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||||||
.menu-arrow {
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.menu-arrow {
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flex-grow: 0;
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flex-grow: 0;
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||||||
height: 25px;
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height: 20px;
|
||||||
width: 25px;
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width: 25px;
|
||||||
background-image: url("project://database/Assets/UI%20Toolkit/UnityThemes/UnityDefaultRuntimeTheme.tss?fileID=-1087164816274819069&guid=05f864e67ee1ecb4bbe67427564d394c&type=3#arrow-right@2x");
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background-image: url("project://database/Assets/ModuleCore/ModuleUISMenu/Assets/%E7%AE%AD%E5%A4%B4.png?fileID=2800000&guid=556aa0a60c7c1b947a80bd5f89e13850&type=3#箭头");
|
||||||
-unity-background-image-tint-color: rgb(51, 51, 51);
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-unity-background-image-tint-color: rgb(51, 50, 50);
|
||||||
}
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}
|
||||||
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|
||||||
.menu-arrow-hide {
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.menu-arrow-hide {
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||||||
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|||||||
@@ -0,0 +1,48 @@
|
|||||||
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using System.Collections;
|
||||||
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using System.Collections.Generic;
|
||||||
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using UnityEngine;
|
||||||
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using UnityEngine.UIElements;
|
||||||
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using MuHua;
|
||||||
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||||||
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public class UISlideButtonTest : MonoBehaviour {
|
||||||
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/// <summary> 绑定文档 </summary>
|
||||||
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public UIDocument document;
|
||||||
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/// <summary> 模板 </summary>
|
||||||
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public VisualTreeAsset templateAsset;
|
||||||
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|
||||||
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private UISlideButton<UIData, Data> slideButton;
|
||||||
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|
||||||
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/// <summary> 根目录文档 </summary>
|
||||||
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public VisualElement Root => document.rootVisualElement;
|
||||||
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|
||||||
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public VisualElement SlideButton => Root.Q<VisualElement>("SlideButton");
|
||||||
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|
||||||
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public void Awake() {
|
||||||
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slideButton = new UISlideButton<UIData, Data>(SlideButton, Root, templateAsset,
|
||||||
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(data, element) => new UIData(data, element));
|
||||||
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|
||||||
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List<Data> datas = new List<Data>();
|
||||||
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datas.Add(new Data { name = "匹配" });
|
||||||
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datas.Add(new Data { name = "配置" });
|
||||||
|
datas.Add(new Data { name = "招募" });
|
||||||
|
|
||||||
|
slideButton.Create(datas);
|
||||||
|
}
|
||||||
|
public void Update() {
|
||||||
|
slideButton.Update();
|
||||||
|
}
|
||||||
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|
||||||
|
public class Data : DataSlideButton {
|
||||||
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public string name;
|
||||||
|
}
|
||||||
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public class UIData : ModuleUIItem<Data> {
|
||||||
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|
||||||
|
public Button Button => Q<Button>("Button");
|
||||||
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|
||||||
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public UIData(Data value, VisualElement element) : base(value, element) {
|
||||||
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value.element = element;
|
||||||
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Button.text = value.name;
|
||||||
|
Button.clicked += Select;
|
||||||
|
}
|
||||||
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}
|
||||||
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}
|
||||||
@@ -0,0 +1,11 @@
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|||||||
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fileFormatVersion: 2
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|
guid: 28e0d9425b52b0d4191cead2eeaf25be
|
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|
MonoImporter:
|
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|
externalObjects: {}
|
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|
serializedVersion: 2
|
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|
defaultReferences: []
|
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|
executionOrder: 0
|
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|
icon: {instanceID: 0}
|
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|
userData:
|
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|
assetBundleName:
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|
assetBundleVariant:
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@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 06f31db1c09e8a0409a8b3b960a13216
|
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|
folderAsset: yes
|
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|
DefaultImporter:
|
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|
externalObjects: {}
|
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|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,48 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
using MuHua;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// SliderInputH - Panel
|
||||||
|
/// </summary>
|
||||||
|
public class UISliderInputH : ModuleUIPanel {
|
||||||
|
|
||||||
|
public float value;
|
||||||
|
public Vector2 range = new Vector2(1, 1);
|
||||||
|
public UISliderH slider;
|
||||||
|
public event Action<float> ValueChanged;
|
||||||
|
|
||||||
|
public VisualElement Slider => Q<VisualElement>("Slider");
|
||||||
|
public UIFloatField FloatField => Q<UIFloatField>("UIFloatField");
|
||||||
|
|
||||||
|
public UISliderInputH(VisualElement element, VisualElement canvas) : base(element) {
|
||||||
|
slider = new UISliderH(element, canvas);
|
||||||
|
|
||||||
|
slider.ValueChanged += Slider_ValueChanged;
|
||||||
|
FloatField.RegisterCallback<ChangeEvent<float>>(FloatField_ValueChanged);
|
||||||
|
}
|
||||||
|
private void Slider_ValueChanged(float obj) {
|
||||||
|
value = Mathf.Lerp(range.x, range.y, obj);
|
||||||
|
FloatField.SetValueWithoutNotify(value);
|
||||||
|
ValueChanged?.Invoke(value);
|
||||||
|
}
|
||||||
|
private void FloatField_ValueChanged(ChangeEvent<float> obj) {
|
||||||
|
value = Mathf.Clamp(obj.newValue, range.x, range.y);
|
||||||
|
float scale = Mathf.InverseLerp(range.x, range.y, value);
|
||||||
|
slider.UpdateValue(scale, false);
|
||||||
|
ValueChanged?.Invoke(value);
|
||||||
|
}
|
||||||
|
public void Update() {
|
||||||
|
slider.Update();
|
||||||
|
}
|
||||||
|
/// <summary> 更新值 </summary>
|
||||||
|
public void UpdateValue(float value) {
|
||||||
|
this.value = Mathf.Clamp(range.x, range.y, value);
|
||||||
|
float scale = Mathf.InverseLerp(range.x, range.y, value);
|
||||||
|
slider.UpdateValue(scale, false);
|
||||||
|
FloatField.SetValueWithoutNotify(value);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d5f8ad3cc3aff1940bdf68f3d911a263
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,64 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
using MuHua;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Vector2 - Panel
|
||||||
|
/// </summary>
|
||||||
|
public class UIVector2 : ModuleUIPanel {
|
||||||
|
|
||||||
|
public bool isLock;
|
||||||
|
public Vector2 value;
|
||||||
|
public UISliderInputH sliderX;
|
||||||
|
public UISliderInputH sliderY;
|
||||||
|
public event Action<Vector2, bool> ValueChanged;
|
||||||
|
|
||||||
|
public Button Lock => Q<Button>("Lock");
|
||||||
|
public VisualElement SliderX => Q<VisualElement>("SliderInputX");
|
||||||
|
public VisualElement SliderY => Q<VisualElement>("SliderInputY");
|
||||||
|
|
||||||
|
public UIVector2(VisualElement element, VisualElement canvas) : base(element) {
|
||||||
|
sliderX = new UISliderInputH(SliderX, canvas);
|
||||||
|
sliderY = new UISliderInputH(SliderY, canvas);
|
||||||
|
|
||||||
|
Lock.clicked += Lock_clicked;
|
||||||
|
sliderX.ValueChanged += SliderX_ValueChanged;
|
||||||
|
sliderY.ValueChanged += SliderY_ValueChanged;
|
||||||
|
}
|
||||||
|
private void Lock_clicked() {
|
||||||
|
isLock = !isLock;
|
||||||
|
Lock.EnableInClassList("dashboard-button-s", isLock);
|
||||||
|
if (isLock) { value.y = value.x; sliderY.UpdateValue(value.x); }
|
||||||
|
ValueChanged?.Invoke(value, isLock);
|
||||||
|
}
|
||||||
|
private void SliderX_ValueChanged(float obj) {
|
||||||
|
value.x = obj;
|
||||||
|
if (isLock) { value.y = obj; sliderY.UpdateValue(obj); }
|
||||||
|
ValueChanged?.Invoke(value, isLock);
|
||||||
|
}
|
||||||
|
private void SliderY_ValueChanged(float obj) {
|
||||||
|
value.y = obj;
|
||||||
|
if (isLock) { value.x = obj; sliderX.UpdateValue(obj); }
|
||||||
|
ValueChanged?.Invoke(value, isLock);
|
||||||
|
}
|
||||||
|
public void Update() {
|
||||||
|
sliderX.Update();
|
||||||
|
sliderY.Update();
|
||||||
|
}
|
||||||
|
/// <summary> 更新值 </summary>
|
||||||
|
public void UpdateValue(Vector2 value, bool isLock) {
|
||||||
|
this.value = value;
|
||||||
|
this.isLock = isLock;
|
||||||
|
sliderX.UpdateValue(value.x);
|
||||||
|
sliderY.UpdateValue(value.y);
|
||||||
|
Lock.EnableInClassList("dashboard-button-s", isLock);
|
||||||
|
}
|
||||||
|
/// <summary> 设置范围 </summary>
|
||||||
|
public void Settings(Vector2 range) {
|
||||||
|
sliderX.range = range;
|
||||||
|
sliderY.range = range;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c0898288ac15d9a4e9a82e0d6d36ff17
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,63 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
using MuHua;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Vector3 - Panel
|
||||||
|
/// </summary>
|
||||||
|
public class UIVector3 : ModuleUIPanel {
|
||||||
|
|
||||||
|
public Vector3 value;
|
||||||
|
public UISliderInputH sliderX;
|
||||||
|
public UISliderInputH sliderY;
|
||||||
|
public UISliderInputH sliderZ;
|
||||||
|
public event Action<Vector3> ValueChanged;
|
||||||
|
|
||||||
|
public VisualElement SliderInputX => Q<VisualElement>("SliderInputX");
|
||||||
|
public VisualElement SliderInputY => Q<VisualElement>("SliderInputY");
|
||||||
|
public VisualElement SliderInputZ => Q<VisualElement>("SliderInputZ");
|
||||||
|
|
||||||
|
public UIVector3(VisualElement element, VisualElement canvas) : base(element) {
|
||||||
|
sliderX = new UISliderInputH(SliderInputX, canvas);
|
||||||
|
sliderY = new UISliderInputH(SliderInputY, canvas);
|
||||||
|
sliderZ = new UISliderInputH(SliderInputZ, canvas);
|
||||||
|
|
||||||
|
sliderX.ValueChanged += SliderX_ValueChanged;
|
||||||
|
sliderY.ValueChanged += SliderY_ValueChanged;
|
||||||
|
sliderZ.ValueChanged += SliderZ_ValueChanged;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SliderX_ValueChanged(float obj) {
|
||||||
|
value.x = obj;
|
||||||
|
ValueChanged?.Invoke(value);
|
||||||
|
}
|
||||||
|
private void SliderY_ValueChanged(float obj) {
|
||||||
|
value.y = obj;
|
||||||
|
ValueChanged?.Invoke(value);
|
||||||
|
}
|
||||||
|
private void SliderZ_ValueChanged(float obj) {
|
||||||
|
value.z = obj;
|
||||||
|
ValueChanged?.Invoke(value);
|
||||||
|
}
|
||||||
|
public void Update() {
|
||||||
|
sliderX.Update();
|
||||||
|
sliderY.Update();
|
||||||
|
sliderZ.Update();
|
||||||
|
}
|
||||||
|
/// <summary> 更新值 </summary>
|
||||||
|
public void UpdateValue(Vector3 value) {
|
||||||
|
this.value = value;
|
||||||
|
sliderX.UpdateValue(value.x);
|
||||||
|
sliderY.UpdateValue(value.y);
|
||||||
|
sliderZ.UpdateValue(value.z);
|
||||||
|
}
|
||||||
|
/// <summary> 设置范围 </summary>
|
||||||
|
public void Settings(Vector2 range) {
|
||||||
|
sliderX.range = range;
|
||||||
|
sliderY.range = range;
|
||||||
|
sliderZ.range = range;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 36d613e41a27e8f40be6e6c05de1aeb1
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,113 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
using UnityEngine.Video;
|
||||||
|
using MuHua;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 视频播放控件
|
||||||
|
/// </summary>
|
||||||
|
public class UIVideoPlayPanel : ModuleUIPanel {
|
||||||
|
private float showTime;
|
||||||
|
private bool isDownSlider;
|
||||||
|
private Action fullAction;
|
||||||
|
private RenderTexture renderTexture;
|
||||||
|
private VideoPlayer videoPlayer;
|
||||||
|
private UISliderH slider;
|
||||||
|
|
||||||
|
private VisualElement VideoView => element.Q<VisualElement>("VideoView");
|
||||||
|
private VisualElement VideoController => element.Q<VisualElement>("VideoController");
|
||||||
|
private VisualElement Slider => element.Q<VisualElement>("Slider");
|
||||||
|
private Label Time => element.Q<Label>("Time");
|
||||||
|
private Button Play => element.Q<Button>("Play");
|
||||||
|
private Button Pause => element.Q<Button>("Pause");
|
||||||
|
private Button FullScreen => element.Q<Button>("FullScreen");
|
||||||
|
|
||||||
|
public UIVideoPlayPanel(VisualElement element, VisualElement canvas, VideoPlayer videoPlayer, Action fullAction = null) : base(element) {
|
||||||
|
this.videoPlayer = videoPlayer;
|
||||||
|
this.fullAction = fullAction;
|
||||||
|
|
||||||
|
int width = (int)element.parent.resolvedStyle.width;
|
||||||
|
int height = (int)element.parent.resolvedStyle.height;
|
||||||
|
renderTexture = new RenderTexture(width, height, 0);
|
||||||
|
Background background = Background.FromRenderTexture(renderTexture);
|
||||||
|
VideoView.style.backgroundImage = new StyleBackground(background);
|
||||||
|
|
||||||
|
Play.clicked += Play_clicked;
|
||||||
|
Pause.clicked += Pause_clicked;
|
||||||
|
FullScreen.clicked += FullScreen_clicked;
|
||||||
|
|
||||||
|
VideoView.RegisterCallback<PointerDownEvent>((evt) => showTime = 5);
|
||||||
|
VideoController.RegisterCallback<PointerDownEvent>((evt) => showTime = 5);
|
||||||
|
|
||||||
|
Slider.RegisterCallback<PointerDownEvent>((evt) => isDownSlider = true);
|
||||||
|
Slider.RegisterCallback<PointerUpEvent>((evt) => isDownSlider = false);
|
||||||
|
Slider.RegisterCallback<PointerLeaveEvent>((evt) => isDownSlider = false);
|
||||||
|
|
||||||
|
slider = new UISliderH(element, canvas);
|
||||||
|
slider.ValueChanged += Slider_SlidingValueChanged;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary> 启用 </summary>
|
||||||
|
public void Enable(string url) {
|
||||||
|
videoPlayer.url = url; Enable();
|
||||||
|
}
|
||||||
|
/// <summary> 启用 </summary>
|
||||||
|
public void Enable() {
|
||||||
|
UpdateRenderTexture();
|
||||||
|
videoPlayer.targetTexture = renderTexture;
|
||||||
|
if (videoPlayer.isPlaying) { Play_clicked(); }
|
||||||
|
else { Pause_clicked(); }
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary> 更新 </summary>
|
||||||
|
public void Update() {
|
||||||
|
if (videoPlayer == null) { return; }
|
||||||
|
showTime -= UnityEngine.Time.deltaTime;
|
||||||
|
Visibility visibility = showTime > 0 ? Visibility.Visible : Visibility.Hidden;
|
||||||
|
VideoController.style.visibility = visibility;
|
||||||
|
//进度条
|
||||||
|
float value = (float)videoPlayer.frame / (float)videoPlayer.frameCount;
|
||||||
|
if (!isDownSlider) { slider.UpdateValue(value, false); }
|
||||||
|
//播放时间
|
||||||
|
string clockTime = TimeSpan.FromSeconds(videoPlayer.clockTime).ToString(@"mm\:ss");
|
||||||
|
string length = TimeSpan.FromSeconds(videoPlayer.length).ToString(@"mm\:ss");
|
||||||
|
Time.text = clockTime + "/" + length;
|
||||||
|
}
|
||||||
|
/// <summary> 播放 </summary>
|
||||||
|
public void Play_clicked() {
|
||||||
|
if (videoPlayer == null) { return; }
|
||||||
|
videoPlayer.Play(); showTime = 5;
|
||||||
|
Play.style.display = DisplayStyle.None;
|
||||||
|
Pause.style.display = DisplayStyle.Flex;
|
||||||
|
}
|
||||||
|
/// <summary> 暂停 </summary>
|
||||||
|
public void Pause_clicked() {
|
||||||
|
if (videoPlayer == null) { return; }
|
||||||
|
videoPlayer.Pause();
|
||||||
|
Play.style.display = DisplayStyle.Flex;
|
||||||
|
Pause.style.display = DisplayStyle.None;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary> 更新渲染纹理 </summary>
|
||||||
|
private void UpdateRenderTexture() {
|
||||||
|
int width = (int)element.parent.resolvedStyle.width;
|
||||||
|
int height = (int)element.parent.resolvedStyle.height;
|
||||||
|
if (renderTexture.width == width && renderTexture.height == height) { return; }
|
||||||
|
renderTexture.Release();
|
||||||
|
renderTexture = new RenderTexture(width, height, 0);
|
||||||
|
Background background = Background.FromRenderTexture(renderTexture);
|
||||||
|
VideoView.style.backgroundImage = new StyleBackground(background);
|
||||||
|
}
|
||||||
|
/// <summary> 全屏 </summary>
|
||||||
|
private void FullScreen_clicked() {
|
||||||
|
fullAction?.Invoke();
|
||||||
|
}
|
||||||
|
/// <summary> 进度条更新 </summary>
|
||||||
|
private void Slider_SlidingValueChanged(float obj) {
|
||||||
|
if (videoPlayer == null) { return; }
|
||||||
|
videoPlayer.frame = (long)obj;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 00c04ca4ef821d0469a77408648f5ff2
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1a20e449063139b4ea0d19bd0677c7d1
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5003b2a36519747449a4b6e4d7e5f56e
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,25 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
using MuHua;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 消息页面1
|
||||||
|
/// </summary>
|
||||||
|
public class UIMessage1 : ModuleUIPanel {
|
||||||
|
|
||||||
|
public Label Content => Q<Label>("Content");
|
||||||
|
|
||||||
|
public UIMessage1(VisualElement element) : base(element) { }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 设置消息内容
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="active"></param>
|
||||||
|
/// <param name="value"></param>
|
||||||
|
public void Settings(bool active, string value = "") {
|
||||||
|
element.EnableInClassList("document-page-hide", !active);
|
||||||
|
Content.text = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c0d9cdd61f07fb14a93de29e68c71787
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,31 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
using MuHua;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 消息页面2
|
||||||
|
/// </summary>
|
||||||
|
public class UIMessage2 : ModuleUIPanel {
|
||||||
|
|
||||||
|
private Action callback;
|
||||||
|
|
||||||
|
public Label Content => Q<Label>("Content");
|
||||||
|
public Button Button => Q<Button>("Button");
|
||||||
|
|
||||||
|
public UIMessage2(VisualElement element) : base(element) {
|
||||||
|
Button.clicked += () => { callback?.Invoke(); Settings(false); };
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Settings(bool active) {
|
||||||
|
element.EnableInClassList("document-page-hide", !active);
|
||||||
|
callback = null;
|
||||||
|
}
|
||||||
|
public void Settings(bool active, string value = "", Action callback = null) {
|
||||||
|
element.EnableInClassList("document-page-hide", !active);
|
||||||
|
Content.text = value;
|
||||||
|
this.callback = callback;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d21953f5fb6c41e40b2df711d80a42b3
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,31 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
using MuHua;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 消息页面3
|
||||||
|
/// </summary>
|
||||||
|
public class UIMessage3 : ModuleUIPanel {
|
||||||
|
|
||||||
|
private Action callback1;
|
||||||
|
private Action callback2;
|
||||||
|
|
||||||
|
public Label Content => Q<Label>("Content");
|
||||||
|
public Button Button1 => Q<Button>("Button1");
|
||||||
|
public Button Button2 => Q<Button>("Button2");
|
||||||
|
|
||||||
|
public UIMessage3(VisualElement element) : base(element) {
|
||||||
|
Button1.clicked += () => { callback1?.Invoke(); Settings(false); };
|
||||||
|
Button2.clicked += () => { callback2?.Invoke(); Settings(false); };
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Settings(bool active, string value = "", Action callback1 = null, Action callback2 = null) {
|
||||||
|
element.EnableInClassList("document-page-hide", !active);
|
||||||
|
Content.text = value;
|
||||||
|
this.callback1 = callback1;
|
||||||
|
this.callback2 = callback2;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 496a1fe1e90187b45b931ec732c0bde6
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class UIBannerTip : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7279e9c7234eb6645b7b1e172b70919d
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,132 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
using MuHua;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 指针提示
|
||||||
|
/// </summary>
|
||||||
|
public class UIGuidance : ModuleUIPanel {
|
||||||
|
|
||||||
|
private bool isDown;
|
||||||
|
private Action callback;
|
||||||
|
private Action<bool> ValueChanged;
|
||||||
|
private Vector2 offset;
|
||||||
|
private Vector3 originalPosition;
|
||||||
|
private Vector3 pointerPosition;
|
||||||
|
private VisualElement target;
|
||||||
|
private UIToggle toggle;
|
||||||
|
|
||||||
|
public Label Prompt => Q<Label>("Prompt");
|
||||||
|
public VisualElement Toggle => Q<VisualElement>("Toggle");
|
||||||
|
public VisualElement Button => Q<VisualElement>("Button");
|
||||||
|
public VisualElement Pointer => Q<VisualElement>("Pointer");
|
||||||
|
|
||||||
|
public UIGuidance(VisualElement element) : base(element) {
|
||||||
|
toggle = new UIToggle(Toggle);
|
||||||
|
toggle.ValueChanged += (value) => { ValueChanged?.Invoke(value); };
|
||||||
|
|
||||||
|
Button.RegisterCallback<ClickEvent>(ClickEvent);
|
||||||
|
|
||||||
|
element.RegisterCallback<MouseDownEvent>(MouseDownEvent);
|
||||||
|
element.RegisterCallback<MouseUpEvent>(MouseUpEvent);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Update() {
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
if (target == null) { return; }
|
||||||
|
if (isDown) {
|
||||||
|
Vector3 mousePosition = UITool.GetMousePosition();
|
||||||
|
Vector3 differ = new Vector3(mousePosition.x, Screen.height - mousePosition.y) - pointerPosition;
|
||||||
|
|
||||||
|
Pointer.transform.position = originalPosition + differ;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
Pointer.transform.position = target.worldBound.position + offset;
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
if (target == null) { return; }
|
||||||
|
Pointer.transform.position = target.worldBound.position + offset;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ClickEvent(ClickEvent evt) {
|
||||||
|
element.EnableInClassList("document-page-hide", true);
|
||||||
|
callback?.Invoke();
|
||||||
|
}
|
||||||
|
private void MouseDownEvent(MouseDownEvent evt) {
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
isDown = true;
|
||||||
|
originalPosition = Pointer.transform.position;
|
||||||
|
Vector3 mousePosition = UITool.GetMousePosition();
|
||||||
|
pointerPosition = new Vector3(mousePosition.x, Screen.height - mousePosition.y);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
private void MouseUpEvent(MouseUpEvent evt) {
|
||||||
|
isDown = false;
|
||||||
|
float x = Pointer.transform.position.x - target.worldBound.position.x;
|
||||||
|
float y = Pointer.transform.position.y - target.worldBound.position.y;
|
||||||
|
Vector3 offset = new Vector3(x, y);
|
||||||
|
Debug.Log(offset);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary> 打开提示 </summary>
|
||||||
|
public void Settings(string content, VisualElement target, Vector2 offset, Action callback) {
|
||||||
|
this.target = target;
|
||||||
|
this.offset = offset;
|
||||||
|
this.callback = callback;
|
||||||
|
Prompt.text = content;
|
||||||
|
element.EnableInClassList("document-page-hide", false);
|
||||||
|
}
|
||||||
|
/// <summary> 设置提示 </summary>
|
||||||
|
public void Settings(bool value, Action<bool> ValueChanged) {
|
||||||
|
this.ValueChanged = ValueChanged;
|
||||||
|
toggle.UpdateValue(value, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// 图案页指引
|
||||||
|
/// </summary>
|
||||||
|
public class UIPatternPageGuidance : ModuleUIPanel {
|
||||||
|
|
||||||
|
private bool isNot;
|
||||||
|
|
||||||
|
public VisualElement Top => Q<VisualElement>("Top");
|
||||||
|
public Button Button1 => Top.Q<Button>("Button1");// 创建图案
|
||||||
|
public Button Button4 => Top.Q<Button>("Button4");// 创建元素
|
||||||
|
|
||||||
|
public VisualElement Dashboard => Q<VisualElement>("Dashboard");
|
||||||
|
public VisualElement PatternLibrary => Q<VisualElement>("PatternLibrary");
|
||||||
|
public VisualElement TemplateLibrary => Q<VisualElement>("TemplateLibrary");
|
||||||
|
|
||||||
|
public UIPatternPageGuidance(VisualElement element) : base(element) { }
|
||||||
|
|
||||||
|
public void Guidance1() {
|
||||||
|
if (isNot) { return; }
|
||||||
|
string content = "第一步 点击【创建图案】按钮,即可新建一个空白画板,开始您的设计。";
|
||||||
|
Guidance(content, Button1, new Vector2(140, -55), Guidance2);
|
||||||
|
}
|
||||||
|
public void Guidance2() {
|
||||||
|
string content = "第二步 提供两种创作方式 \n1,选用模板:点击【图案模板】,选择模板后参考其结构与配色,进行纹样重构与创新设计。";
|
||||||
|
Guidance(content, TemplateLibrary, new Vector2(310, 0), Guidance3);
|
||||||
|
}
|
||||||
|
public void Guidance3() {
|
||||||
|
string content = "2,全新创作:点击【创建元素】创建空白图案框,自行选择【图案元素库】内的图案素材进行创新设计。";
|
||||||
|
Guidance(content, Button4, new Vector2(-530, -65), Guidance4);
|
||||||
|
}
|
||||||
|
public void Guidance4() {
|
||||||
|
string content = "导入个人素材:点击【自定义】-【导入素材】,导入后请点击【自定义】刷新以更新显示。";
|
||||||
|
Guidance(content, PatternLibrary, new Vector2(310, 0), Guidance5);
|
||||||
|
}
|
||||||
|
public void Guidance5() {
|
||||||
|
string content = "图案编辑功能:选中图案元素,可调整其颜色、位置、大小、镜像、连续排列等操作。\n画布设置:如设计透明背景的图案,可根据图案色彩风格自定义画板颜色,便于更直观地进行设计。";
|
||||||
|
Guidance(content, Dashboard, new Vector2(-530, 0), null);
|
||||||
|
}
|
||||||
|
public void Guidance(string content, VisualElement visual, Vector3 offset, Action action) {
|
||||||
|
// UIGuidance guidance = ModuleUI.I.popupManager.guidance;
|
||||||
|
// guidance.Settings(content, visual, offset, action);
|
||||||
|
// guidance.Settings(isNot, (value) => { isNot = value; });
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8df138b434ab51f40b134f831376120e
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,31 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
using MuHua;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 加载页面
|
||||||
|
/// </summary>
|
||||||
|
public class UILoading : ModuleUIPanel {
|
||||||
|
|
||||||
|
public UISliderH slider;
|
||||||
|
|
||||||
|
public VisualElement Slider => Q<VisualElement>("Slider");
|
||||||
|
|
||||||
|
public UILoading(VisualElement element, VisualElement canvas) : base(element) {
|
||||||
|
slider = new UISliderH(Slider, canvas);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 设置加载进度
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="active"></param>
|
||||||
|
/// <param name="value1"></param>
|
||||||
|
/// <param name="value2"></param>
|
||||||
|
public void Settings(bool active, float value1, string value2) {
|
||||||
|
element.EnableInClassList("document-page-hide", !active);
|
||||||
|
slider.UpdateValue(value1);
|
||||||
|
slider.Title.text = value2;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 637e7bc032a4bee4aa936fb481495299
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,31 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
using MuHua;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// UI加载管理器
|
||||||
|
/// </summary>
|
||||||
|
public class UILoadManager : ModuleUIPage {
|
||||||
|
|
||||||
|
// public UIProgres progres;
|
||||||
|
|
||||||
|
public override VisualElement Element => root.Q<VisualElement>("Popup");
|
||||||
|
|
||||||
|
public VisualElement PopupDialog => Q<VisualElement>("PopupDialog");
|
||||||
|
|
||||||
|
private void Awake() {
|
||||||
|
// progres = new UIProgres(PopupDialog);
|
||||||
|
}
|
||||||
|
private void OnDestroy() {
|
||||||
|
// config.Release();
|
||||||
|
// configMaterial.Release();
|
||||||
|
// equipmentSelection.Release();
|
||||||
|
// paramrInput.Release();
|
||||||
|
}
|
||||||
|
private void Update() {
|
||||||
|
// config.Update();
|
||||||
|
// configMaterial.Update();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2da9aad7a772f434080f14bd479de19c
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
using MuHua;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// UI弹出管理器
|
||||||
|
/// </summary>
|
||||||
|
public class UIPopupManager : ModuleUISingle<UIPopupManager> {
|
||||||
|
|
||||||
|
public override VisualElement Element => root.Q<VisualElement>("Popup");
|
||||||
|
|
||||||
|
public VisualElement PopupDialog => Q<VisualElement>("PopupDialog");
|
||||||
|
|
||||||
|
protected override void Awake() => NoReplace(false);
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 58ce28d05656cfd498fc2555599e349c
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -186,7 +186,7 @@ MonoBehaviour:
|
|||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
m_PanelSettings: {fileID: 11400000, guid: 782028a3ae72af7429ad2ecdce684390, type: 2}
|
m_PanelSettings: {fileID: 11400000, guid: 782028a3ae72af7429ad2ecdce684390, type: 2}
|
||||||
m_ParentUI: {fileID: 0}
|
m_ParentUI: {fileID: 0}
|
||||||
sourceAsset: {fileID: 9197481963319205126, guid: 42fc25f5fff9d234ea4e7a8b6d1961a8, type: 3}
|
sourceAsset: {fileID: 9197481963319205126, guid: dbd43929292199240bd6ff61200e2afb, type: 3}
|
||||||
m_SortingOrder: 0
|
m_SortingOrder: 0
|
||||||
--- !u!4 &670296964
|
--- !u!4 &670296964
|
||||||
Transform:
|
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m_LocalScale: {x: 1, y: 1, z: 1}
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,5 +1,8 @@
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<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
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<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
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<ui:Template name="ShortcutMenu" src="project://database/Assets/ModuleCore/ModuleUISMenu/UI%20Toolkit/ShortcutMenu/ShortcutMenu.uxml?fileID=9197481963319205126&guid=531a74f84d51b5d49a048079629e13e0&type=3#ShortcutMenu" />
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<ui:Template name="BannerTip" src="project://database/Assets/UI%20Toolkit/GamePopup/BannerTip/BannerTip.uxml?fileID=9197481963319205126&guid=e4a01fc5cb705fe4c9bedf1d0c5df107&type=3#BannerTip" />
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<Style src="project://database/Assets/UI%20Toolkit/Document/Document.uss?fileID=7433441132597879392&guid=9205939af30a4394f8f2e34232b27890&type=3#Document" />
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<Style src="project://database/Assets/UI%20Toolkit/Document/Document.uss?fileID=7433441132597879392&guid=9205939af30a4394f8f2e34232b27890&type=3#Document" />
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<ui:Instance template="ShortcutMenu" name="ShortcutMenu" picking-mode="Ignore" class="document-page" />
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<ui:VisualElement name="Window" picking-mode="Ignore" class="document-page" style="flex-grow: 1;" />
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<ui:VisualElement name="Popup" picking-mode="Ignore" class="document-page" style="flex-grow: 1;">
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<ui:Instance template="BannerTip" name="BannerTip" class="document-page document-page-hide" />
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</ui:VisualElement>
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</ui:UXML>
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</ui:UXML>
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@@ -0,0 +1,4 @@
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<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
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<Style src="project://database/Assets/UI%20Toolkit/Component/SlideButton/SlideButton.uss?fileID=7433441132597879392&guid=a188682137c1d204a9a873d3ab8a815f&type=3#SlideButton" />
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<ui:Button text="按钮" parse-escape-sequences="true" display-tooltip-when-elided="true" name="Button" class="slidebutton-button" style="width: 120px; height: 60px; padding-top: 0; padding-right: 0; padding-bottom: 0; padding-left: 0; color: rgb(81, 120, 136); -unity-font-style: bold; font-size: 24px; background-color: rgba(0, 0, 0, 0);" />
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</ui:UXML>
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fileFormatVersion: 2
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guid: 90b68087028f53345aa820b038f0bc8a
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internalIDToNameTable: []
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externalObjects: {}
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assetBundleVariant:
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script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}
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<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
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<ui:Template name="SlideButtonTemplate1" src="project://database/Assets/UI%20Toolkit/GamePage/SlideButtonTemplate1.uxml?fileID=9197481963319205126&guid=90b68087028f53345aa820b038f0bc8a&type=3#SlideButtonTemplate1" />
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<ui:VisualElement style="height: 100px; background-color: rgb(200, 237, 239); align-items: center; justify-content: center;">
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<ui:VisualElement name="SlideButton" class="slidebutton-bg" style="background-color: rgb(124, 169, 182); width: 400px; height: 80px; border-top-left-radius: 30px; border-top-right-radius: 30px; border-bottom-right-radius: 30px; border-bottom-left-radius: 30px; padding-top: 0; padding-right: 0; padding-bottom: 0; padding-left: 0;">
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<ui:VisualElement name="Slide" style="position: absolute; background-color: rgb(255, 255, 255); height: 60px; border-top-left-radius: 25px; border-top-right-radius: 25px; border-bottom-right-radius: 25px; border-bottom-left-radius: 25px; width: 120px; top: 10px; left: 10px;" />
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<ui:VisualElement name="Container" style="flex-grow: 1; flex-direction: row; align-items: center; justify-content: space-between; padding-top: 10px; padding-right: 10px; padding-bottom: 10px; padding-left: 10px;">
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|
<ui:Instance template="SlideButtonTemplate1" name="SlideButtonTemplate1" />
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|
<ui:Instance template="SlideButtonTemplate1" name="SlideButtonTemplate1" />
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|
<ui:Instance template="SlideButtonTemplate1" name="SlideButtonTemplate1" />
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|
</ui:VisualElement>
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|
</ui:VisualElement>
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</ui:VisualElement>
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</ui:UXML>
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fileFormatVersion: 2
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guid: 4e89ef667016a0a43a573b48cb9521ef
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ScriptedImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}
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<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
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<ui:VisualElement style="flex-grow: 1; flex-direction: row; padding-top: 1px; padding-right: 1px; padding-bottom: 1px; padding-left: 1px;">
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<ui:VisualElement style="flex-grow: 1; flex-direction: column; background-color: rgb(0, 0, 0);">
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<ui:VisualElement style="height: 540px; background-color: rgb(155, 178, 55); border-top-left-radius: 1px; border-top-right-radius: 1px; border-bottom-right-radius: 1px; border-bottom-left-radius: 1px;" />
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|
<ui:VisualElement name="L" style="height: 1px;" />
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<ui:VisualElement style="height: 540px; background-color: rgb(68, 197, 191); border-top-left-radius: 1px; border-top-right-radius: 1px; border-bottom-right-radius: 1px; border-bottom-left-radius: 1px;" />
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|
<ui:VisualElement name="L" style="height: 1px;" />
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|
</ui:VisualElement>
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<ui:VisualElement name="L" style="width: 1px;" />
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<ui:VisualElement style="width: 400px; background-color: rgb(186, 255, 124); border-top-left-radius: 1px; border-top-right-radius: 1px; border-bottom-right-radius: 1px; border-bottom-left-radius: 1px;" />
|
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|
<ui:VisualElement name="L" style="width: 1px;" />
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<ui:VisualElement style="width: 200px; border-top-left-radius: 1px; border-top-right-radius: 1px; border-bottom-right-radius: 1px; border-bottom-left-radius: 1px; background-color: rgb(71, 255, 195);" />
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|
<ui:VisualElement name="L" style="width: 1px;" />
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<ui:VisualElement style="width: 200px; background-color: rgb(157, 86, 188); border-top-left-radius: 1px; border-top-right-radius: 1px; border-bottom-right-radius: 1px; border-bottom-left-radius: 1px;" />
|
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|
</ui:VisualElement>
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</ui:UXML>
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|
fileFormatVersion: 2
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guid: dbd43929292199240bd6ff61200e2afb
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ScriptedImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}
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||||||
@@ -7,6 +7,8 @@
|
|||||||
@import url("/Assets/UI Toolkit/Component/ScrollView/ScrollView.uss");
|
@import url("/Assets/UI Toolkit/Component/ScrollView/ScrollView.uss");
|
||||||
@import url("/Assets/UI Toolkit/Component/Slider/Slider.uss");
|
@import url("/Assets/UI Toolkit/Component/Slider/Slider.uss");
|
||||||
@import url("/Assets/UI Toolkit/Component/Toggle/Toggle.uss");
|
@import url("/Assets/UI Toolkit/Component/Toggle/Toggle.uss");
|
||||||
|
@import url("/Assets/UI Toolkit/Component/SlideButton/SlideButton.uss");
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -27,8 +27,9 @@ namespace MuHua {
|
|||||||
FromRightToLeft = 1,
|
FromRightToLeft = 1,
|
||||||
}
|
}
|
||||||
|
|
||||||
public float value;
|
|
||||||
public bool isDrag;
|
public bool isDrag;
|
||||||
|
public float value;
|
||||||
|
public float rolling = 10;
|
||||||
public Vector3 originalPosition;
|
public Vector3 originalPosition;
|
||||||
public Vector3 pointerPosition;
|
public Vector3 pointerPosition;
|
||||||
|
|
||||||
@@ -76,9 +77,10 @@ namespace MuHua {
|
|||||||
}
|
}
|
||||||
/// <summary> 滚轮滑动 </summary>
|
/// <summary> 滚轮滑动 </summary>
|
||||||
private void ViewportWheel(WheelEvent evt) {
|
private void ViewportWheel(WheelEvent evt) {
|
||||||
float maxHeight = Viewport.resolvedStyle.height - Container.resolvedStyle.height;
|
// float maxHeight = Viewport.resolvedStyle.height - Container.resolvedStyle.height;
|
||||||
float minHeight = Mathf.Min(Viewport.resolvedStyle.height, Container.resolvedStyle.height);
|
// float minHeight = Mathf.Min(Viewport.resolvedStyle.height, Container.resolvedStyle.height);
|
||||||
float y = evt.delta.y * minHeight / maxHeight;
|
// float y = evt.delta.y * minHeight / maxHeight;
|
||||||
|
float y = evt.delta.y * rolling / 1000;
|
||||||
value = value - y;
|
value = value - y;
|
||||||
UpdateValue(value);
|
UpdateValue(value);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -27,8 +27,9 @@ namespace MuHua {
|
|||||||
FromBottomToTop = 1,
|
FromBottomToTop = 1,
|
||||||
}
|
}
|
||||||
|
|
||||||
public float value;
|
|
||||||
public bool isDrag;
|
public bool isDrag;
|
||||||
|
public float value;
|
||||||
|
public float rolling = 10;
|
||||||
public Vector3 originalPosition;
|
public Vector3 originalPosition;
|
||||||
public Vector3 pointerPosition;
|
public Vector3 pointerPosition;
|
||||||
|
|
||||||
@@ -76,9 +77,10 @@ namespace MuHua {
|
|||||||
}
|
}
|
||||||
/// <summary> 滚轮滑动 </summary>
|
/// <summary> 滚轮滑动 </summary>
|
||||||
private void ViewportWheel(WheelEvent evt) {
|
private void ViewportWheel(WheelEvent evt) {
|
||||||
float maxHeight = Viewport.resolvedStyle.height - Container.resolvedStyle.height;
|
// float maxHeight = Viewport.resolvedStyle.height - Container.resolvedStyle.height;
|
||||||
float minHeight = Mathf.Min(Viewport.resolvedStyle.height, Container.resolvedStyle.height);
|
// float minHeight = Mathf.Min(Viewport.resolvedStyle.height, Container.resolvedStyle.height);
|
||||||
float y = evt.delta.y * minHeight / maxHeight;
|
// float y = evt.delta.y * minHeight / maxHeight;
|
||||||
|
float y = evt.delta.y * rolling / 1000;
|
||||||
value = value - y;
|
value = value - y;
|
||||||
UpdateValue(value);
|
UpdateValue(value);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -44,8 +44,9 @@ namespace MuHua {
|
|||||||
/// <summary> 按下Top </summary>
|
/// <summary> 按下Top </summary>
|
||||||
private void TopDown(PointerDownEvent evt) {
|
private void TopDown(PointerDownEvent evt) {
|
||||||
isDownMove = true;
|
isDownMove = true;
|
||||||
pointerPosition = UITool.GetMousePosition();
|
pointerPosition = UITool.GetMousePosition(canvas);
|
||||||
originalPosition = Window.transform.position;
|
originalPosition = Window.transform.position;
|
||||||
|
element.BringToFront();
|
||||||
}
|
}
|
||||||
/// <summary> 鼠标松开或离开 </summary>
|
/// <summary> 鼠标松开或离开 </summary>
|
||||||
private void DraggerUpOrLeave(EventBase evt) {
|
private void DraggerUpOrLeave(EventBase evt) {
|
||||||
@@ -64,9 +65,9 @@ namespace MuHua {
|
|||||||
/// <summary> 更新状态 </summary>
|
/// <summary> 更新状态 </summary>
|
||||||
public virtual void Update() {
|
public virtual void Update() {
|
||||||
if (!isDownMove) { return; }
|
if (!isDownMove) { return; }
|
||||||
Vector3 mousePosition = UITool.GetMousePosition();
|
Vector3 mousePosition = UITool.GetMousePosition(canvas);
|
||||||
Vector3 offset = mousePosition - pointerPosition;
|
Vector3 offset = mousePosition - pointerPosition;
|
||||||
Vector3 position = originalPosition + new Vector3(offset.x, -offset.y);
|
Vector3 position = originalPosition + new Vector3(offset.x, offset.y);
|
||||||
|
|
||||||
float width = canvas.resolvedStyle.width - Window.resolvedStyle.width;
|
float width = canvas.resolvedStyle.width - Window.resolvedStyle.width;
|
||||||
float height = canvas.resolvedStyle.height - Window.resolvedStyle.height;
|
float height = canvas.resolvedStyle.height - Window.resolvedStyle.height;
|
||||||
|
|||||||
Reference in New Issue
Block a user