Files
2026-07-15 14:55:53 +08:00

49 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
public class UISlideButtonTest : MonoBehaviour {
/// <summary> 绑定文档 </summary>
public UIDocument document;
/// <summary> 模板 </summary>
public VisualTreeAsset templateAsset;
private UISlideButton<UIData, Data> slideButton;
/// <summary> 根目录文档 </summary>
public VisualElement Root => document.rootVisualElement;
public VisualElement SlideButton => Root.Q<VisualElement>("SlideButton");
public void Awake() {
slideButton = new UISlideButton<UIData, Data>(SlideButton, Root, templateAsset,
(data, element) => new UIData(data, element));
List<Data> datas = new List<Data>();
datas.Add(new Data { name = "匹配" });
datas.Add(new Data { name = "配置" });
datas.Add(new Data { name = "招募" });
slideButton.Create(datas);
}
public void Update() {
slideButton.Update();
}
public class Data : DataSlideButton {
public string name;
}
public class UIData : ModuleUIItem<Data> {
public Button Button => Q<Button>("Button");
public UIData(Data value, VisualElement element) : base(value, element) {
value.element = element;
Button.text = value.name;
Button.clicked += Select;
}
}
}