14 lines
332 B
C#
14 lines
332 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 属性调整
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/// </summary>
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public abstract class AttributeModifier {
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/// <summary> 固定值 </summary>
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public abstract float Fixed(float input);
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/// <summary> 附加值% </summary>
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public abstract float Addition(float input);
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}
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