Files
MuHua-UIElements/Assets/ModuleUI/ModuleUIPanel/Popup/UIShortcutMenu.cs
T
2025-10-11 17:02:18 +08:00

170 lines
5.4 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
/// <summary>
/// UI快捷菜单
/// </summary>
public class UIShortcutMenu : ModuleUIPanel, UIControl {
/// <summary> 菜单模板 </summary>
public VisualTreeAsset menuTreeAsset;
/// <summary> 项目模板 </summary>
public VisualTreeAsset itemTreeAsset;
/// <summary> 数据列表 </summary>
public List<DataMenuItem> datas = new List<DataMenuItem>();
/// <summary> 控件列表 </summary>
public static List<UIControl> controls = new List<UIControl>();
public UIShortcutMenu(VisualElement element, VisualTreeAsset menuTreeAsset, VisualTreeAsset itemTreeAsset) : base(element) {
this.menuTreeAsset = menuTreeAsset;
this.itemTreeAsset = itemTreeAsset;
ModuleUI.AddControl(this);
}
public void Update() => controls.ForEach(control => control.Update());
public void Dispose() => controls.ForEach(control => control.Dispose());
/// <summary> 打开菜单 </summary>
public void Open() {
Close();
Vector3 position = UITool.GetMousePosition(element);
UIMenuPanel menuPanel = Create();
menuPanel.Settings(position, datas);
}
/// <summary> 关闭菜单 </summary>
public void Close() {
controls.ForEach(control => control.Dispose());
controls.Clear();
element.Clear();
}
/// <summary> 创建子菜单 </summary>
public UIMenuPanel Create() {
// 创建菜单元素
VisualElement menu = menuTreeAsset.Instantiate();
menu.EnableInClassList("menu", true);
element.Add(menu);
UIMenuPanel menuPanel = new UIMenuPanel(menu, itemTreeAsset, this);
controls.Add(menuPanel);
return menuPanel;
}
/// <summary> 添加菜单项(方法) </summary>
public void Add(string name, Action callback) {
string[] names = name.Split('/');
List<DataMenuItem> datas = this.datas;
for (int i = 0; i < names.Length; i++) {
DataMenuItem item = Find(names[i], datas);
datas = item.items;
if (i == names.Length - 1) { item.callback = callback; }
}
}
/// <summary> 移除菜单项 </summary>
public void Remove(string name) {
string[] names = name.Split('/');
List<DataMenuItem> datas = this.datas;
for (int i = 0; i < names.Length; i++) {
DataMenuItem item = Find(names[i], datas, false);
// 未找到,直接返回
if (item == null) { return; }
// 找到要移除的项
if (i == names.Length - 1) { datas.Remove(item); }
datas = item.items;
}
}
/// <summary> 查询菜单项 </summary>
public DataMenuItem Find(string name, List<DataMenuItem> datas, bool isCreate = true) {
DataMenuItem item = datas.Find(obj => obj.name == name);
if (item != null || !isCreate) { return item; }
item = new DataMenuItem { name = name };
datas.Add(item);
return item;
}
}
/// <summary>
/// UI快捷菜单面板
/// </summary>
public class UIMenuPanel : ModuleUIPanel, UIControl {
public readonly UIShortcutMenu parent;
public UIMenuPanel menuPanel;
public VisualElement submenu;
public ModuleUIItems<UIItem, DataMenuItem> items;
public VisualElement Container => Q<VisualElement>("Container");
public UIMenuPanel(VisualElement element, VisualTreeAsset templateAsset, UIShortcutMenu parent) : base(element) {
this.parent = parent;
items = new ModuleUIItems<UIItem, DataMenuItem>(Container, templateAsset,
(data, element) => new UIItem(data, element, this, parent));
}
public void Update() { }
public void Dispose() => items.Release();
public void Settings(Vector3 position, List<DataMenuItem> datas) {
items.Create(datas);
element.transform.position = position;
}
/// <summary> 打开子菜单 </summary>
public void Open(VisualElement submenu, List<DataMenuItem> datas) {
if (this.submenu == submenu) { return; }
// 更新子菜单
this.submenu = submenu;
if (menuPanel == null) { menuPanel = parent.Create(); }
float x = submenu.worldBound.position.x + submenu.resolvedStyle.width;
float y = submenu.worldBound.position.y - 5;
Vector3 position = new Vector3(x, y, 0);
menuPanel.Settings(position, datas);
bool isEnable = datas != null && datas.Count > 0;
menuPanel.OpenSubmenu(isEnable);
}
public void OpenSubmenu(bool open) {
element.EnableInClassList("menu-hide", !open);
menuPanel?.OpenSubmenu(false);
}
/// <summary> UI项目 </summary>
public class UIItem : ModuleUIItem<DataMenuItem> {
public readonly UIMenuPanel parent;
public readonly UIShortcutMenu shortcutMenu;
public Label Name => element.Q<Label>("Name");
public VisualElement Arrow => element.Q<VisualElement>("Arrow");
public UIItem(DataMenuItem value, VisualElement element, UIMenuPanel parent, UIShortcutMenu shortcutMenu) : base(value, element) {
this.parent = parent;
this.shortcutMenu = shortcutMenu;
Name.text = value.name;
Arrow.EnableInClassList("menu-arrow-hide", value.items == null || value.items.Count == 0);
element.RegisterCallback<MouseDownEvent>(MouseDownEvent);
element.RegisterCallback<MouseMoveEvent>(MouseMoveEvent);
}
private void MouseDownEvent(MouseDownEvent evt) {
value.callback?.Invoke();
shortcutMenu.Close();
}
private void MouseMoveEvent(MouseMoveEvent evt) {
parent.Open(element, value.items);
}
}
}
/// <summary>
/// 菜单项目
/// </summary>
public class DataMenuItem {
/// <summary> 名称 </summary>
public string name;
/// <summary> 回调 </summary>
public Action callback;
/// <summary> 子菜单项 </summary>
public List<DataMenuItem> items = new List<DataMenuItem>();
}