39 lines
1.0 KiB
C#
39 lines
1.0 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.UIElements;
|
|
using MuHua;
|
|
|
|
/// <summary>
|
|
/// UI库存
|
|
/// </summary>
|
|
public class UIInventory : ModuleUIPanel {
|
|
|
|
public Inventory inventory;
|
|
public ModuleUIItems<UIInventorySlot, InventorySlot> items;
|
|
|
|
public VisualElement Container => Q<VisualElement>("Container");
|
|
|
|
public UIInventory(VisualElement element, VisualTreeAsset templateAsset) : base(element) {
|
|
items = new ModuleUIItems<UIInventorySlot, InventorySlot>(Container, templateAsset,
|
|
(data, element) => new UIInventorySlot(data, element));
|
|
}
|
|
public void Dispose() {
|
|
items.Release();
|
|
if (inventory == null) { return; }
|
|
inventory.OnChange -= Inventory_OnChange;
|
|
}
|
|
|
|
public void Settings(Inventory inventory) {
|
|
if (this.inventory != null) { Dispose(); }
|
|
this.inventory = inventory;
|
|
if (inventory == null) { return; }
|
|
items.Create(inventory.slots);
|
|
inventory.OnChange += Inventory_OnChange;
|
|
}
|
|
|
|
private void Inventory_OnChange(Inventory inventory) {
|
|
items.Create(inventory.slots);
|
|
}
|
|
}
|