Files
MuHua-UIElements/Packages/UITool/Editor/ModuleUIEditor.cs
T
2025-10-04 09:28:18 +08:00

65 lines
2.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEngine.UIElements;
using UnityEditor.UIElements;
using MuHua;
namespace MuHuaEditor {
/// <summary>
/// 编辑器
/// </summary>
public abstract class ModuleUIEditor<T> : Editor where T : Object {
/// <summary> UXML 资源 </summary>
public VisualTreeAsset VisualTreeAsset = default;
/// <summary> 选中目标 </summary>
protected T value;
/// <summary> 绑定文档 </summary>
public VisualElement Element = null;
/// <summary> 控件列表 </summary>
public List<UIControl> controls = new List<UIControl>();
public virtual void Awake() => value = target as T;
/// <summary> 在OnEnable中注册 </summary>
private void OnEnable() => EditorApplication.update += Update;
/// <summary> 在OnDisable中注销 </summary>
private void OnDisable() => EditorApplication.update -= Update;
public override VisualElement CreateInspectorGUI() {
VisualElement root = new VisualElement();
// 1. 添加 Script 字段(只读)
var scriptProperty = serializedObject.FindProperty("m_Script");
if (scriptProperty != null) {
var scriptField = new PropertyField(scriptProperty);
scriptField.SetEnabled(false); // 只读
root.Add(scriptField);
}
// 实例化 UXML
if (VisualTreeAsset != null) {
Element = VisualTreeAsset.Instantiate();
root.Add(Element);
Initial();
}
// 如果没设置 UXML,返回默认 Inspector
return root ?? new IMGUIContainer(() => DrawDefaultInspector());
}
public virtual void Update() => controls.ForEach(control => control.Update());
public virtual void OnDestroy() => controls.ForEach(control => control.Dispose());
/// <summary> 初始化 </summary>
public abstract void Initial();
/// <summary> 添加控件 </summary>
public void AddControl(UIControl control) => controls.Add(control);
/// <summary> 移除控件 </summary>
public void RemoveControl(UIControl control) => controls.Remove(control);
/// <summary> 查询UI元素 </summary>
public VE Q<VE>(string name = null, string className = null) where VE : VisualElement => Element.Q<VE>(name, className);
}
}