新增UI编辑器功能

This commit is contained in:
MuHua-123
2025-10-04 09:28:18 +08:00
parent f4a07224aa
commit 9be153994f
8 changed files with 124 additions and 34 deletions
-27
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@@ -1,27 +0,0 @@
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
public class TestEditorWindow : EditorWindow {
[SerializeField]
private VisualTreeAsset m_VisualTreeAsset = default;
[MenuItem("Window/MuHua/TestEditorWindow")]
public static void ShowExample() {
TestEditorWindow wnd = GetWindow<TestEditorWindow>();
wnd.titleContent = new GUIContent("TestEditorWindow");
}
public void CreateGUI() {
// Each editor window contains a root VisualElement object
VisualElement root = rootVisualElement;
// VisualElements objects can contain other VisualElement following a tree hierarchy.
VisualElement label = new Label("Hello World! From C#");
root.Add(label);
// Instantiate UXML
VisualElement labelFromUXML = m_VisualTreeAsset.Instantiate();
root.Add(labelFromUXML);
}
}
@@ -1,5 +1,5 @@
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+65
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@@ -0,0 +1,65 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEngine.UIElements;
using UnityEditor.UIElements;
using MuHua;
namespace MuHuaEditor {
/// <summary>
/// 编辑器
/// </summary>
public abstract class ModuleUIEditor<T> : Editor where T : Object {
/// <summary> UXML 资源 </summary>
public VisualTreeAsset VisualTreeAsset = default;
/// <summary> 选中目标 </summary>
protected T value;
/// <summary> 绑定文档 </summary>
public VisualElement Element = null;
/// <summary> 控件列表 </summary>
public List<UIControl> controls = new List<UIControl>();
public virtual void Awake() => value = target as T;
/// <summary> 在OnEnable中注册 </summary>
private void OnEnable() => EditorApplication.update += Update;
/// <summary> 在OnDisable中注销 </summary>
private void OnDisable() => EditorApplication.update -= Update;
public override VisualElement CreateInspectorGUI() {
VisualElement root = new VisualElement();
// 1. 添加 Script 字段(只读)
var scriptProperty = serializedObject.FindProperty("m_Script");
if (scriptProperty != null) {
var scriptField = new PropertyField(scriptProperty);
scriptField.SetEnabled(false); // 只读
root.Add(scriptField);
}
// 实例化 UXML
if (VisualTreeAsset != null) {
Element = VisualTreeAsset.Instantiate();
root.Add(Element);
Initial();
}
// 如果没设置 UXML,返回默认 Inspector
return root ?? new IMGUIContainer(() => DrawDefaultInspector());
}
public virtual void Update() => controls.ForEach(control => control.Update());
public virtual void OnDestroy() => controls.ForEach(control => control.Dispose());
/// <summary> 初始化 </summary>
public abstract void Initial();
/// <summary> 添加控件 </summary>
public void AddControl(UIControl control) => controls.Add(control);
/// <summary> 移除控件 </summary>
public void RemoveControl(UIControl control) => controls.Remove(control);
/// <summary> 查询UI元素 </summary>
public VE Q<VE>(string name = null, string className = null) where VE : VisualElement => Element.Q<VE>(name, className);
}
}
@@ -1,10 +1,9 @@
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MonoImporter:
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defaultReferences:
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@@ -0,0 +1,42 @@
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
namespace MuHuaEditor {
/// <summary>
/// 编辑器窗口
/// </summary>
public abstract class ModuleUIEditorWindow : EditorWindow {
/// <summary> UXML 资源 </summary>
public VisualTreeAsset VisualTreeAsset = default;
/// <summary> 绑定文档 </summary>
public VisualElement Element;
/// <summary> 控件列表 </summary>
public List<UIControl> controls = new List<UIControl>();
public virtual void CreateGUI() {
// Instantiate UXML
Element = VisualTreeAsset.Instantiate();
Element.style.flexGrow = 1;
rootVisualElement.Add(Element);
Initial();
}
public virtual void Update() => controls.ForEach(control => control.Update());
public virtual void OnDestroy() => controls.ForEach(control => control.Dispose());
/// <summary> 初始化 </summary>
public abstract void Initial();
/// <summary> 添加控件 </summary>
public void AddControl(UIControl control) => controls.Add(control);
/// <summary> 移除控件 </summary>
public void RemoveControl(UIControl control) => controls.Remove(control);
/// <summary> 查询UI元素 </summary>
public T Q<T>(string name = null, string className = null) where T : VisualElement => Element.Q<T>(name, className);
}
}
@@ -0,0 +1,11 @@
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@@ -1,8 +1,8 @@
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"name": "ModuleEditor",
"name": "MuHuaEditor.UITool",
"rootNamespace": "",
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],
"includePlatforms": [
"Editor"
@@ -1,5 +1,5 @@
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