Files
MuHua-UIElements/Packages/UITool/Editor/ModuleUIEditorWindow.cs
T
2025-10-04 09:28:18 +08:00

42 lines
1.3 KiB
C#

using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
namespace MuHuaEditor {
/// <summary>
/// 编辑器窗口
/// </summary>
public abstract class ModuleUIEditorWindow : EditorWindow {
/// <summary> UXML 资源 </summary>
public VisualTreeAsset VisualTreeAsset = default;
/// <summary> 绑定文档 </summary>
public VisualElement Element;
/// <summary> 控件列表 </summary>
public List<UIControl> controls = new List<UIControl>();
public virtual void CreateGUI() {
// Instantiate UXML
Element = VisualTreeAsset.Instantiate();
Element.style.flexGrow = 1;
rootVisualElement.Add(Element);
Initial();
}
public virtual void Update() => controls.ForEach(control => control.Update());
public virtual void OnDestroy() => controls.ForEach(control => control.Dispose());
/// <summary> 初始化 </summary>
public abstract void Initial();
/// <summary> 添加控件 </summary>
public void AddControl(UIControl control) => controls.Add(control);
/// <summary> 移除控件 </summary>
public void RemoveControl(UIControl control) => controls.Remove(control);
/// <summary> 查询UI元素 </summary>
public T Q<T>(string name = null, string className = null) where T : VisualElement => Element.Q<T>(name, className);
}
}