Files
MuHua-UIElements/Assets/ModuleCore/ModuleTools/Dice.cs
T
MuHua-123 4c66f3a5a2 1
2025-07-17 17:50:29 +08:00

18 lines
457 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Random = UnityEngine.Random;
/// <summary>
/// 骰子
/// </summary>
public static class Dice {
// 生成4d6弃最低的随机属性值
public static int RollAttribute() {
int[] rolls = { Random.Range(1, 7), Random.Range(1, 7), Random.Range(1, 7), Random.Range(1, 7) };
Array.Sort(rolls);
return rolls[1] + rolls[2] + rolls[3]; // 弃最低值
}
}