Files
MuHua-UIElements/Assets/ModuleCore/ModuleValue/Runtime/ValueInstanceConst.cs
T
MuHua-123 bd27595b0d 修复BUG
2025-10-09 15:04:34 +08:00

60 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 数值实例 - 常量
/// </summary>
// [CreateAssetMenu(menuName = "MuHua/数值模块/数值实例")]
public class ValueInstanceConst : ScriptableObject {
/// <summary> 数值类型 </summary>
public ValueType type;
/// <summary> 最小值 </summary>
public float minValue;
/// <summary> 最大值 </summary>
public float maxValue = 9999;
/// <summary> 基础值 </summary>
public float baseValue;
/// <summary> 数值容器 </summary>
[HideInInspector]
public ValueContainerConst container;
public void InitialFloat() {
type = ValueType.Float;
minValue = 0;
maxValue = 9999;
baseValue = 0;
}
public void InitialInteger() {
type = ValueType.Integer;
minValue = 0;
maxValue = 9999;
baseValue = 0;
}
public void InitialBoolean() {
type = ValueType.Boolean;
minValue = 0;
maxValue = 1;
baseValue = 0;
}
public void InitialPercentage() {
type = ValueType.Percentage;
minValue = 0;
maxValue = 100;
baseValue = 0;
}
/// <summary> 转换数据 </summary>
public ValueInstance To() {
ValueInstance instance = new ValueInstance(type, name);
instance.minValue = minValue;
instance.maxValue = maxValue;
instance.defaultValue = baseValue;
instance.RecalculateValue();
return instance;
}
}