60 lines
1.3 KiB
C#
60 lines
1.3 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
/// <summary>
|
|
/// 数值实例 - 常量
|
|
/// </summary>
|
|
// [CreateAssetMenu(menuName = "MuHua/数值模块/数值实例")]
|
|
public class ValueInstanceConst : ScriptableObject {
|
|
/// <summary> 数值类型 </summary>
|
|
public ValueType type;
|
|
|
|
/// <summary> 最小值 </summary>
|
|
public float minValue;
|
|
/// <summary> 最大值 </summary>
|
|
public float maxValue = 9999;
|
|
|
|
/// <summary> 基础值 </summary>
|
|
public float baseValue;
|
|
|
|
/// <summary> 数值容器 </summary>
|
|
[HideInInspector]
|
|
public ValueContainerConst container;
|
|
|
|
public void InitialFloat() {
|
|
type = ValueType.Float;
|
|
minValue = 0;
|
|
maxValue = 9999;
|
|
baseValue = 0;
|
|
}
|
|
public void InitialInteger() {
|
|
type = ValueType.Integer;
|
|
minValue = 0;
|
|
maxValue = 9999;
|
|
baseValue = 0;
|
|
}
|
|
public void InitialBoolean() {
|
|
type = ValueType.Boolean;
|
|
minValue = 0;
|
|
maxValue = 1;
|
|
baseValue = 0;
|
|
}
|
|
public void InitialPercentage() {
|
|
type = ValueType.Percentage;
|
|
minValue = 0;
|
|
maxValue = 100;
|
|
baseValue = 0;
|
|
}
|
|
|
|
/// <summary> 转换数据 </summary>
|
|
public ValueInstance To() {
|
|
ValueInstance instance = new ValueInstance(type, name);
|
|
instance.minValue = minValue;
|
|
instance.maxValue = maxValue;
|
|
instance.defaultValue = baseValue;
|
|
instance.RecalculateValue();
|
|
return instance;
|
|
}
|
|
}
|