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@@ -6,10 +6,9 @@ using UnityEngine;
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/// <summary>
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/// 资源模块
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/// </summary>
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public class ModuleAssets<Data> {
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public class ModuleAssets<Data> : Module<ModuleAssets<Data>> {
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/// <summary> 数据列表 </summary>
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protected List<Data> datas = new List<Data>();
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/// <summary> 核心模块 </summary>
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protected virtual ModuleCore ModuleCore => ModuleCore.I;
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/// <summary> 更改事件 </summary>
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public virtual event Action OnChange;
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@@ -32,9 +31,6 @@ public class ModuleAssets<Data> {
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/// <summary> 加载数据 </summary>
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public virtual void Load() { throw new NotImplementedException(); }
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/// <summary> 查询数据 </summary>
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public virtual Data Find(int index) { throw new NotImplementedException(); }
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public virtual Data Find(Guid guid) { throw new NotImplementedException(); }
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/// <summary> 循环列表 </summary>
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public virtual void ForEach(Action<Data> action) => Datas.ForEach(action);
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}
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@@ -10,8 +10,6 @@ public abstract class ModuleCamera : MonoBehaviour {
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public static readonly LayerMask DefaultLayerMask = ~(1 << 0) | 1 << 0;
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/// <summary> 必须要初始化 </summary>
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protected abstract void Awake();
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/// <summary> 核心模块 </summary>
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protected virtual ModuleCore ModuleCore => ModuleCore.I;
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/// <summary> 相机位置 </summary>
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public abstract Vector3 Position { get; set; }
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@@ -1,17 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 核心模块,实现业务逻辑
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/// </summary>
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public class ModuleCore : Module<ModuleCore> {
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#region 页面模块
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/// <summary> 不会被销毁的全局唯一页面模块 (UIDocument) </summary>
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public ModuleUIPage GlobalPage;
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/// <summary> 当前的主要页面模块 (UIDocument) </summary>
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public ModuleUIPage CurrentPage;
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#endregion
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 831967c83916dda4a9cc48e672e4599c
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,11 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 执行模块
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/// </summary>
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public abstract class ModuleExecute<Data> {
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/// <summary> 执行 </summary>
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public abstract void Compute(Data data);
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}
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@@ -6,21 +6,19 @@ using UnityEngine;
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/// <summary>
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/// 数据处理器模块
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/// </summary>
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public class ModuleHandle<T> {
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public class ModuleHandle<Data> : Module<ModuleHandle<Data>> {
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/// <summary> 数据 </summary>
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protected T value;
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/// <summary> 核心模块 </summary>
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protected virtual ModuleCore ModuleCore => ModuleCore.I;
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protected Data value;
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/// <summary> 当前数据 </summary>
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public virtual T Current => value;
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public virtual Data Current => value;
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/// <summary> 当前数据是否有效 </summary>
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public virtual bool IsValid => Current != null;
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/// <summary> 改变当前数据 Event </summary>
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public virtual event Action<T> OnChange;
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public virtual event Action<Data> OnChange;
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/// <summary> 改变当前数据 </summary>
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public virtual void Change() => OnChange?.Invoke(value);
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/// <summary> 改变当前数据 </summary>
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public virtual void Change(T value) {this.value = value; OnChange?.Invoke(value); }
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public virtual void Change(Data value) { this.value = value; OnChange?.Invoke(value); }
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}
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@@ -1,15 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 输入模块
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/// </summary>
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public abstract class ModuleInput : MonoBehaviour {
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/// <summary> 必须要初始化 </summary>
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protected abstract void Awake();
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/// <summary> 核心模块 </summary>
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protected virtual ModuleCore ModuleCore => ModuleCore.I;
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public abstract Vector2 MousePosition { get; }
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}
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@@ -1,3 +1,4 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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@@ -6,15 +7,20 @@ using UnityEngine;
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/// 单个独立模块
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/// </summary>
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public abstract class ModuleSingle<Data> : MonoBehaviour {
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/// <summary> 必须要初始化 </summary>
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protected virtual void Awake() { }
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/// <summary> 核心模块 </summary>
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protected virtual ModuleCore ModuleCore => ModuleCore.I;
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/// <summary> 模块单例 </summary>
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public static ModuleSingle<Data> I => instance;
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/// <summary> 模块单例 </summary>
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protected static ModuleSingle<Data> instance;
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/// <summary> 初始化 </summary>
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protected virtual void Awake() {
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if (instance != null) { Destroy(instance.gameObject); }
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instance = this;
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}
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/// <summary> 打开 </summary>
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public virtual void Open(Data data) { }
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public virtual void Open(Data data) { throw new NotImplementedException(); }
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/// <summary> 完成 </summary>
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public virtual void Complete() { }
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public virtual void Complete() { throw new NotImplementedException(); }
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/// <summary> 关闭 </summary>
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public virtual void Close() { }
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public virtual void Close() { throw new NotImplementedException(); }
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}
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@@ -0,0 +1,15 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SingleTest : ModuleSingle<string> {
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// Start is called before the first frame update
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void Start() {
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I.Open("ss");
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}
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// Update is called once per frame
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void Update() {
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}
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}
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+1
-1
@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 1fbdc8f1003e52b42b71c1679a3b8e3c
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guid: 7cd3fb8ca73868a46bf1ff920e0cdc13
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 1dd7861df30473e4380411dd72fc32c3
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,21 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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/// <summary>
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/// UI页面
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/// </summary>
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public abstract class ModuleUIPage : MonoBehaviour {
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public UIDocument document;
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/// <summary> 根目录文档 </summary>
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public VisualElement root => document.rootVisualElement;
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/// <summary> 必须初始化 </summary>
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protected abstract void Awake();
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/// <summary> 核心模块 </summary>
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protected virtual ModuleCore ModuleCore => ModuleCore.I;
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/// <summary> 添加UI元素 </summary>
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public void Add(VisualElement child) => root.Add(child);
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/// <summary> 查询UI元素 </summary>
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public T Q<T>(string name = null, string className = null) where T : VisualElement => root.Q<T>(name, className);
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}
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@@ -1,14 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class UIGlobalPage : ModuleUIPage {
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protected override void Awake() => ModuleCore.GlobalPage = this;
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private void Start() {
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string url = "https://neiyihuizhouilabtest.zgfzjy.cn/api/client/color/categroies";
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DataRequestGet request = new DataRequestGet(url);
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request.OnCallback = (obj) => { Debug.Log(obj); };
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WebRequest.Send(request);
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 6f0700aede140c44fb927acc112b9998
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleVariant:
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@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 13ff0e5edf2a0e74098836968a2ea47e
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folderAsset: yes
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userData:
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@@ -1,53 +0,0 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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/// <summary>
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/// UI面板
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/// </summary>
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public abstract class ModuleUIPanel : MonoBehaviour {
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/// <summary> 绑定的页面 </summary>
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public ModuleUIPage ModuleUIPage;
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/// <summary> 可选初始化 </summary>
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protected virtual void Awake() { }
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/// <summary> 核心模块 </summary>
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protected virtual ModuleCore ModuleCore => ModuleCore.I;
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public abstract VisualElement Element { get; }
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}
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/// <summary>
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/// UI项
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/// </summary>
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public abstract class UIItem<Data> {
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/// <summary> 选择事件 </summary>
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public static event Action<Data> OnSelect;
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/// <summary> 触发事件 </summary>
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public static void Select(Data data) => OnSelect?.Invoke(data);
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/// <summary> 核心模块 </summary>
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protected virtual ModuleCore ModuleCore => ModuleCore.I;
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/// <summary> 绑定的数据 </summary>
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public readonly Data value;
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/// <summary> 绑定的元素 </summary>
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public readonly VisualElement element;
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/// <summary> 基础实例 </summary>
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public UIItem(Data value, VisualElement element) {
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this.value = value;
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this.element = element;
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OnSelect += UIItem_OnSelect;
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}
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/// <summary> 触发选择事件 </summary>
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public virtual void Select() => OnSelect?.Invoke(value);
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/// <summary> 侦听选择事件 </summary>
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public virtual void UIItem_OnSelect(Data obj) {
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if (value.Equals(obj)) { SelectState(); }
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else { DefaultState(); }
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}
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/// <summary> 默认状态 </summary>
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public virtual void DefaultState() { }
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/// <summary> 选中状态 </summary>
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public virtual void SelectState() { }
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/// <summary> 释放 </summary>
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public virtual void Release() => OnSelect -= UIItem_OnSelect;
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: ff06370808b1ecd46b161a402c6c171e
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@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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folderAsset: yes
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@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: da0641a5e1f51fd4f8eb2aeeb34d02fa
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folderAsset: yes
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@@ -1,25 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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/// <summary>
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/// UI窗口
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/// </summary>
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/// <typeparam name="Data">窗口需要的数据类型</typeparam>
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public abstract class ModuleUIWindow<Data> : MonoBehaviour {
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/// <summary> 绑定的页面 </summary>
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public ModuleUIPage ModuleUIPage;
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/// <summary> 必须初始化 </summary>
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public abstract void Awake();
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/// <summary> 核心模块 </summary>
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protected virtual ModuleCore ModuleCore => ModuleCore.I;
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/// <summary> 绑定的根元素 </summary>
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public abstract VisualElement Element { get; }
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/// <summary> 打开窗口,并且传进参数 </summary>
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public abstract void Open(Data data);
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/// <summary> 关闭窗口 </summary>
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public abstract void Close();
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 2f97b2c9b7073ea4b8e1409d50d9e4c0
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -8,8 +8,6 @@ using UnityEngine;
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public abstract class ModuleVisual<Data> : MonoBehaviour {
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/// <summary> 必须要初始化 </summary>
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protected abstract void Awake();
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/// <summary> 核心模块 </summary>
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protected virtual ModuleCore ModuleCore => ModuleCore.I;
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/// <summary> 更新可视化内容 </summary>
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public abstract void UpdateVisual(Data data);
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@@ -17,12 +15,13 @@ public abstract class ModuleVisual<Data> : MonoBehaviour {
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public abstract void ReleaseVisual(Data data);
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/// <summary> 创建可视化内容 </summary>
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public void Create<T>(ref T value, Transform original, Transform parent) {
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public static void Create<T>(ref T value, Transform original, Transform parent) {
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if (value != null) { return; }
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Transform temp = CreateTransform(original, parent);
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value = temp.GetComponent<T>();
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}
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public Transform CreateTransform(Transform original, Transform parent) {
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/// <summary> 创建Transform </summary>
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public static Transform CreateTransform(Transform original, Transform parent) {
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Transform temp = Instantiate(original, parent);
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temp.gameObject.SetActive(true);
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return temp;
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Reference in New Issue
Block a user