Files
MuHua-Core/Assets/ModuleData/DataPlate/DataPlate.cs
T
2024-11-08 18:15:06 +08:00

28 lines
907 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DataPlate {
public Action OnChange;
public Action<int> OnChangeDesignPoint;
public Action<int> OnChangeEdgePoint;
/// <summary> 边缘平滑度 </summary>
public float edgeSmooth = 0.01f;
/// <summary> 设计点 </summary>
public List<DataDesignPoint> designPoints = new List<DataDesignPoint>();
/// <summary> 模型中心点偏移 </summary>
public Vector3 centerOffset;
/// <summary> 边缘点 </summary>
public List<Vector2> edgePoints = new List<Vector2>();
//平面网格数据
/// <summary> 顶点 </summary>
public List<Vector3> vertices = new List<Vector3>();
/// <summary> UV </summary>
public List<Vector2> uv = new List<Vector2>();
/// <summary> 三角形 </summary>
public List<int> triangles = new List<int>();
}