Files
MuHua-Core/Assets/ModuleUnit/UnitMouseInput/DesignBezier.cs
T
MuHua-123 698464b9d7 1
2024-11-29 18:10:02 +08:00

18 lines
833 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DesignBezier : UnitMouseInput {
/// <summary> 设计视图相机模块 </summary>
public ModuleViewCamera ViewCamera => ModuleCore.ViewCameraDesign;
/// <summary> 查询点算法模块 </summary>
public ModuleFind<DataPlateSide> FindSide => ModuleCore.FindSide;
public override void MouseDown(DataMouseInput data) {
if (!FindSide.Find(data.WorldPosition, out DataPlateSide side)) { return; }
if (side.bezier == Bezier.) { side.TwoRankBezier(); side.plate.UpdateVisual(); return; }
if (side.bezier == Bezier.) { side.ThreeRankBezier(); side.plate.UpdateVisual(); return; }
if (side.bezier == Bezier.) { side.OneRankBezier(); side.plate.UpdateVisual(); return; }
}
}