Files
MuHua-Core/Assets/ModuleData/DataBorder.cs
T
MuHua-123 84243e75a8 s
2024-11-25 18:32:05 +08:00

25 lines
852 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary> 2D边界数据 </summary>
public class DataBorder {
public readonly float minX = 0;
public readonly float maxX = 0;
public readonly float minY = 0;
public readonly float maxY = 0;
/// <summary> 2D边界数据 </summary>
public DataBorder(float minX, float maxX, float minY, float maxY) {
this.minX = minX; this.maxX = maxX;
this.minY = minY; this.maxY = maxY;
}
/// <summary> 边界宽 </summary>
public float Wide => maxX - minX;
/// <summary> 边界高 </summary>
public float High => maxY - minY;
/// <summary> 最小点 </summary>
public Vector3 MinPoint => new Vector3(minX, minY, 0);
/// <summary> 最大点 </summary>
public Vector3 MaxPoint => new Vector3(maxX, maxY, 0);
}