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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Random = UnityEngine.Random;
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/// <summary>
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/// 骰子
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/// </summary>
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public static class Dice {
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// 生成4d6弃最低的随机属性值
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public static int RollAttribute() {
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int[] rolls = { Random.Range(1, 7), Random.Range(1, 7), Random.Range(1, 7), Random.Range(1, 7) };
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Array.Sort(rolls);
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return rolls[1] + rolls[2] + rolls[3]; // 弃最低值
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}
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}
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