This commit is contained in:
MuHua-123
2025-11-12 10:19:42 +08:00
parent 28c121f6d9
commit 64938f1137
70 changed files with 469 additions and 228 deletions
@@ -0,0 +1,50 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MuHua;
/// <summary>
/// 快捷菜单
/// </summary>
public class ShortcutMenu : Module<ShortcutMenu> {
/// <summary> 数据列表 </summary>
public List<ShortcutMenuItem> menuItems = new List<ShortcutMenuItem>();
/// <summary> 打开菜单 </summary>
public void Open() => UIShortcutMenu.I?.Open(UIShortcutMenu.I.MousePosition, menuItems);
/// <summary> 关闭菜单 </summary>
public void Close() => UIShortcutMenu.I?.Close();
/// <summary> 添加菜单项(1级菜单/2级菜单/3级菜单) </summary>
public void Add(string name, Action callback) {
string[] names = name.Split('/');
ShortcutMenuItem item = Find(names[0], menuItems, true);
for (int i = 1; i < names.Length; i++) {
item = Find(names[i], item.menuItems, true);
}
item.callback = callback;
}
/// <summary> 移除菜单项(???/???/子级菜单) </summary>
public void Remove(string name) {
string[] names = name.Split('/');
List<ShortcutMenuItem> menuItems = this.menuItems;
ShortcutMenuItem item = Find(names[0], menuItems, false);
for (int i = 1; i < names.Length; i++) {
if (item == null) return;
menuItems = item.menuItems;
item = Find(names[i], menuItems, false);
}
menuItems.Remove(item);
}
/// <summary> 子项目查找 </summary>
private ShortcutMenuItem Find(string menu, List<ShortcutMenuItem> menuItems, bool isCreate) {
ShortcutMenuItem item = menuItems.Find(obj => obj.name == menu);
if (item != null || !isCreate) { return item; }
item = new ShortcutMenuItem { name = menu };
menuItems.Add(item);
return item;
}
}
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@@ -0,0 +1,16 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 菜单项目
/// </summary>
public class ShortcutMenuItem {
/// <summary> 名称 </summary>
public string name;
/// <summary> 回调 </summary>
public Action callback;
/// <summary> 子菜单项 </summary>
public List<ShortcutMenuItem> menuItems = new List<ShortcutMenuItem>();
}
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@@ -0,0 +1,75 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
/// <summary>
/// UI快捷菜单面板
/// </summary>
public class UIMenuPanel : ModuleUIPanel, UIControl {
public UIMenuPanel menuPanel;
public VisualElement submenu;
public ModuleUIItems<UIItem, ShortcutMenuItem> items;
public VisualElement Container => Q<VisualElement>("Container");
public UIMenuPanel(VisualElement element, VisualTreeAsset templateAsset) : base(element) {
items = new ModuleUIItems<UIItem, ShortcutMenuItem>(Container, templateAsset,
(data, element) => new UIItem(data, element, this));
}
public void Update() {
// throw new NotImplementedException();
}
public void Dispose() {
items.Release();
}
public void Settings(Vector3 position, List<ShortcutMenuItem> datas) {
items.Create(datas);
element.transform.position = position;
}
/// <summary> 打开子菜单 </summary>
public void Open(VisualElement submenu, List<ShortcutMenuItem> datas) {
if (this.submenu == submenu) { return; }
// 更新子菜单
this.submenu = submenu;
if (menuPanel == null) { menuPanel = UIShortcutMenu.I.Create(); }
float x = submenu.worldBound.position.x + submenu.resolvedStyle.width;
float y = submenu.worldBound.position.y - 4;
Vector3 position = new Vector3(x, y, 0);
menuPanel.Settings(position, datas);
bool isEnable = datas != null && datas.Count > 0;
menuPanel.OpenSubmenu(isEnable);
}
public void OpenSubmenu(bool open) {
element.EnableInClassList("menu-hide", !open);
menuPanel?.OpenSubmenu(false);
}
/// <summary> UI项目 </summary>
public class UIItem : ModuleUIItem<ShortcutMenuItem> {
public readonly UIMenuPanel parent;
public Label Name => element.Q<Label>("Name");
public VisualElement Arrow => element.Q<VisualElement>("Arrow");
public UIItem(ShortcutMenuItem value, VisualElement element, UIMenuPanel parent) : base(value, element) {
this.parent = parent;
Name.text = value.name;
Arrow.EnableInClassList("menu-arrow-hide", value.menuItems == null || value.menuItems.Count == 0);
element.RegisterCallback<MouseDownEvent>(MouseDownEvent);
element.RegisterCallback<MouseMoveEvent>(MouseMoveEvent);
}
private void MouseDownEvent(MouseDownEvent evt) {
value.callback?.Invoke();
UIShortcutMenu.I.Close();
}
private void MouseMoveEvent(MouseMoveEvent evt) {
parent.Open(element, value.menuItems);
}
}
}
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@@ -0,0 +1,52 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
/// <summary>
/// UI快捷菜单
/// </summary>
public class UIShortcutMenu : ModuleUISingle<UIShortcutMenu> {
/// <summary> 菜单模板 </summary>
public VisualTreeAsset MenuPanel;
/// <summary> 项目模板 </summary>
public VisualTreeAsset MenuTemplate;
/// <summary> 控件列表 </summary>
public static List<UIControl> controls = new List<UIControl>();
public Vector3 MousePosition => UITool.GetMousePosition(Element);
public override VisualElement Element => root.Q<VisualElement>("ShortcutMenu");
protected override void Awake() => NoReplace(false);
private void Update() => controls.ForEach(control => control.Update());
private void OnDestroy() => controls.ForEach(control => control.Dispose());
/// <summary> 打开菜单 </summary>
public void Open(Vector3 position, List<ShortcutMenuItem> datas) {
Close();
UIMenuPanel menuPanel = Create();
menuPanel.Settings(position, datas);
}
/// <summary> 关闭菜单 </summary>
public void Close() {
controls.ForEach(control => control.Dispose());
controls.Clear();
Element.Clear();
}
/// <summary> 创建子菜单 </summary>
public UIMenuPanel Create() {
// 创建菜单元素
VisualElement element = MenuPanel.Instantiate();
element.EnableInClassList("menu", true);
Element.Add(element);
UIMenuPanel menuPanel = new UIMenuPanel(element, MenuTemplate);
controls.Add(menuPanel);
return menuPanel;
}
}
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