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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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using MuHua;
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/// <summary>
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/// Vector3 - Panel
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/// </summary>
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public class UIVector3 : ModuleUIPanel {
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public Vector3 value;
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public UISliderInputH sliderX;
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public UISliderInputH sliderY;
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public UISliderInputH sliderZ;
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public event Action<Vector3> ValueChanged;
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public VisualElement SliderInputX => Q<VisualElement>("SliderInputX");
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public VisualElement SliderInputY => Q<VisualElement>("SliderInputY");
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public VisualElement SliderInputZ => Q<VisualElement>("SliderInputZ");
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public UIVector3(VisualElement element, VisualElement canvas) : base(element) {
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sliderX = new UISliderInputH(SliderInputX, canvas);
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sliderY = new UISliderInputH(SliderInputY, canvas);
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sliderZ = new UISliderInputH(SliderInputZ, canvas);
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sliderX.ValueChanged += SliderX_ValueChanged;
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sliderY.ValueChanged += SliderY_ValueChanged;
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sliderZ.ValueChanged += SliderZ_ValueChanged;
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}
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private void SliderX_ValueChanged(float obj) {
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value.x = obj;
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ValueChanged?.Invoke(value);
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}
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private void SliderY_ValueChanged(float obj) {
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value.y = obj;
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ValueChanged?.Invoke(value);
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}
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private void SliderZ_ValueChanged(float obj) {
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value.z = obj;
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ValueChanged?.Invoke(value);
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}
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public void Update() {
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sliderX.Update();
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sliderY.Update();
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sliderZ.Update();
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}
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/// <summary> 更新值 </summary>
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public void UpdateValue(Vector3 value) {
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this.value = value;
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sliderX.UpdateValue(value.x);
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sliderY.UpdateValue(value.y);
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sliderZ.UpdateValue(value.z);
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}
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/// <summary> 设置范围 </summary>
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public void Settings(Vector2 range) {
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sliderX.range = range;
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sliderY.range = range;
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sliderZ.range = range;
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}
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}
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