新增UI编辑器功能
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UIElements;
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using MuHua;
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namespace MuHuaEditor {
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/// <summary>
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/// 编辑器窗口
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/// </summary>
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public abstract class ModuleUIEditorWindow : EditorWindow {
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/// <summary> UXML 资源 </summary>
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public VisualTreeAsset VisualTreeAsset = default;
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/// <summary> 绑定文档 </summary>
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public VisualElement Element;
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/// <summary> 控件列表 </summary>
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public List<UIControl> controls = new List<UIControl>();
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public virtual void CreateGUI() {
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// Instantiate UXML
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Element = VisualTreeAsset.Instantiate();
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Element.style.flexGrow = 1;
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rootVisualElement.Add(Element);
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Initial();
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}
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public virtual void Update() => controls.ForEach(control => control.Update());
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public virtual void OnDestroy() => controls.ForEach(control => control.Dispose());
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/// <summary> 初始化 </summary>
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public abstract void Initial();
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/// <summary> 添加控件 </summary>
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public void AddControl(UIControl control) => controls.Add(control);
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/// <summary> 移除控件 </summary>
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public void RemoveControl(UIControl control) => controls.Remove(control);
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/// <summary> 查询UI元素 </summary>
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public T Q<T>(string name = null, string className = null) where T : VisualElement => Element.Q<T>(name, className);
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}
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}
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