新增UI编辑器功能
This commit is contained in:
@@ -1,27 +0,0 @@
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UIElements;
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public class TestEditorWindow : EditorWindow {
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[SerializeField]
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private VisualTreeAsset m_VisualTreeAsset = default;
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[MenuItem("Window/MuHua/TestEditorWindow")]
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public static void ShowExample() {
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TestEditorWindow wnd = GetWindow<TestEditorWindow>();
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wnd.titleContent = new GUIContent("TestEditorWindow");
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}
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public void CreateGUI() {
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// Each editor window contains a root VisualElement object
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VisualElement root = rootVisualElement;
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// VisualElements objects can contain other VisualElement following a tree hierarchy.
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VisualElement label = new Label("Hello World! From C#");
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root.Add(label);
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// Instantiate UXML
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VisualElement labelFromUXML = m_VisualTreeAsset.Instantiate();
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root.Add(labelFromUXML);
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}
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}
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: ed61f5627e04e114eb2c086ae01dc7b4
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guid: f59b127d657274c4e9b94a15b801c1a1
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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@@ -0,0 +1,65 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using UnityEngine.UIElements;
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using UnityEditor.UIElements;
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using MuHua;
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namespace MuHuaEditor {
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/// <summary>
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/// 编辑器
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/// </summary>
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public abstract class ModuleUIEditor<T> : Editor where T : Object {
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/// <summary> UXML 资源 </summary>
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public VisualTreeAsset VisualTreeAsset = default;
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/// <summary> 选中目标 </summary>
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protected T value;
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/// <summary> 绑定文档 </summary>
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public VisualElement Element = null;
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/// <summary> 控件列表 </summary>
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public List<UIControl> controls = new List<UIControl>();
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public virtual void Awake() => value = target as T;
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/// <summary> 在OnEnable中注册 </summary>
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private void OnEnable() => EditorApplication.update += Update;
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/// <summary> 在OnDisable中注销 </summary>
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private void OnDisable() => EditorApplication.update -= Update;
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public override VisualElement CreateInspectorGUI() {
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VisualElement root = new VisualElement();
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// 1. 添加 Script 字段(只读)
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var scriptProperty = serializedObject.FindProperty("m_Script");
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if (scriptProperty != null) {
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var scriptField = new PropertyField(scriptProperty);
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scriptField.SetEnabled(false); // 只读
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root.Add(scriptField);
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}
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// 实例化 UXML
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if (VisualTreeAsset != null) {
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Element = VisualTreeAsset.Instantiate();
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root.Add(Element);
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Initial();
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}
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// 如果没设置 UXML,返回默认 Inspector
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return root ?? new IMGUIContainer(() => DrawDefaultInspector());
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}
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public virtual void Update() => controls.ForEach(control => control.Update());
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public virtual void OnDestroy() => controls.ForEach(control => control.Dispose());
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/// <summary> 初始化 </summary>
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public abstract void Initial();
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/// <summary> 添加控件 </summary>
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public void AddControl(UIControl control) => controls.Add(control);
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/// <summary> 移除控件 </summary>
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public void RemoveControl(UIControl control) => controls.Remove(control);
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/// <summary> 查询UI元素 </summary>
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public VE Q<VE>(string name = null, string className = null) where VE : VisualElement => Element.Q<VE>(name, className);
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}
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}
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+2
-3
@@ -1,10 +1,9 @@
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fileFormatVersion: 2
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guid: ccbcb6aee5874ac4ba30fcb269d7c7ba
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guid: a8a211ecbf2acb642a002e2ccac32de4
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences:
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- m_VisualTreeAsset: {fileID: 9197481963319205126, guid: d23b67a16b48c2243aabe57056dbfbed, type: 3}
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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@@ -0,0 +1,42 @@
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UIElements;
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using MuHua;
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namespace MuHuaEditor {
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/// <summary>
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/// 编辑器窗口
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/// </summary>
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public abstract class ModuleUIEditorWindow : EditorWindow {
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/// <summary> UXML 资源 </summary>
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public VisualTreeAsset VisualTreeAsset = default;
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/// <summary> 绑定文档 </summary>
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public VisualElement Element;
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/// <summary> 控件列表 </summary>
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public List<UIControl> controls = new List<UIControl>();
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public virtual void CreateGUI() {
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// Instantiate UXML
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Element = VisualTreeAsset.Instantiate();
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Element.style.flexGrow = 1;
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rootVisualElement.Add(Element);
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Initial();
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}
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public virtual void Update() => controls.ForEach(control => control.Update());
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public virtual void OnDestroy() => controls.ForEach(control => control.Dispose());
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/// <summary> 初始化 </summary>
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public abstract void Initial();
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/// <summary> 添加控件 </summary>
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public void AddControl(UIControl control) => controls.Add(control);
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/// <summary> 移除控件 </summary>
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public void RemoveControl(UIControl control) => controls.Remove(control);
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/// <summary> 查询UI元素 </summary>
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public T Q<T>(string name = null, string className = null) where T : VisualElement => Element.Q<T>(name, className);
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 7a2fd8030b7392643995372e5c88631f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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+2
-2
@@ -1,8 +1,8 @@
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{
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"name": "ModuleEditor",
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"name": "MuHuaEditor.UITool",
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"rootNamespace": "",
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"references": [
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"GUID:432b70115e987f44abb984cfe7de384f"
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"GUID:6206345d516a2bb4a821a7ee90e1b5d5"
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],
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"includePlatforms": [
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"Editor"
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+1
-1
@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 779534da92936794a829f8bf18309372
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guid: 3a65c91317a32ac438ed8542cf646c2f
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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